From 6cbf1d098f454d15a21460dab0fda8ecb4c3148e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 21 Feb 2017 20:18:08 +0100 Subject: [PATCH] Mcl_fences: Allow 2 register fences/gates seperate --- mods/ITEMS/mcl_fences/init.lua | 36 ++++++++++++++++++++++------------ 1 file changed, 24 insertions(+), 12 deletions(-) diff --git a/mods/ITEMS/mcl_fences/init.lua b/mods/ITEMS/mcl_fences/init.lua index b908ed00..0f49e40d 100644 --- a/mods/ITEMS/mcl_fences/init.lua +++ b/mods/ITEMS/mcl_fences/init.lua @@ -19,7 +19,8 @@ local cz1 = {2/16, -1/2+6/16, -2/16, -2/16, 1, -1/2} --unten(quer) -z local cz2 = {-2/16, -1/2+6/16, 2/16, 2/16, 1, 1/2} --unten(quer) z mcl_fences = {} -mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, fence_image, gate_image, groups, connects_to, sounds) + +mcl_fences.register_fence = function(id, fence_name, texture, fence_image, groups, connects_to, sounds) if groups == nil then groups = {} end groups.fence = 1 groups.deco_block = 1 @@ -28,7 +29,6 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f table.insert(connects_to, "group:solid") table.insert(connects_to, "group:fence_gate") table.insert(connects_to, fence_id) - local id_gate = id .. "_gate" minetest.register_node(fence_id, { description = fence_name, tiles = {texture}, @@ -60,7 +60,9 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f }, sounds = sounds, }) +end +mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, gate_image, groups, connects_to, sounds) local meta2 local state2 = 0 @@ -68,6 +70,7 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f minetest.set_node(pos, node) end + local gate_id = minetest.get_current_modname()..":"..id.."_gate" local function punch_gate(pos, node) meta2 = minetest.get_meta(pos) state2 = meta2:get_int("state") @@ -75,24 +78,27 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f if state2 == 1 then state2 = 0 minetest.sound_play("doors_fencegate_close", {gain = 0.3, max_hear_distance = 10}) - tmp_node2 = {name="mcl_fences:"..id_gate, param1=node.param1, param2=node.param2} + tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2} else state2 = 1 minetest.sound_play("doors_fencegate_open", {gain = 0.3, max_hear_distance = 10}) - tmp_node2 = {name="mcl_fences:"..id_gate.."_open", param1=node.param1, param2=node.param2} + tmp_node2 = {name=gate_id.."_open", param1=node.param1, param2=node.param2} end update_gate(pos, tmp_node2) meta2:set_int("state", state2) end - if fence_gate_name == nil then - -- Don't create fence gate when fence gate name is mising - return - end + if groups == nil then groups = {} end + groups.fence_gate = 1 + groups.deco_block = 1 + if connects_to == nil then connects_to = {} end + table.insert(connects_to, "group:solid") + table.insert(connects_to, "group:fence_gate") + table.insert(connects_to, fence_id) groups.mesecon_effector_on = 1 groups.fence_gate = 1 - minetest.register_node(minetest.get_current_modname()..":"..id_gate.."_open", { + minetest.register_node(gate_id.."_open", { tiles = {texture}, paramtype = "light", paramtype2 = "facedir", @@ -136,7 +142,7 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f groups.mesecon_effector_on = nil groups.mesecon_effector_off = nil - minetest.register_node(minetest.get_current_modname()..":"..id_gate, { + minetest.register_node(gate_id, { description = fence_gate_name, tiles = {texture}, inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126", @@ -192,6 +198,11 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f end +mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, fence_image, gate_image, groups, connects_to, sounds) + mcl_fences.register_fence(id, fence_name, texture, fence_image, groups, connects_to, sounds) + mcl_fences.register_fence_gate(id, fence_gate_name, texture, gate_image, groups, connects_to, sounds) +end + local wood_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence_wood=1} local wood_connect = {"group:fence_wood"} local wood_sounds = mcl_sounds.node_sound_wood_defaults() @@ -215,7 +226,7 @@ for w=1, #woods do id = wood[1].."_fence" id_gate = wood[1].."_fence_gate" end - mcl_fences.register_fence(id, wood[2], wood[3], wood[4], wood[5], wood[6], wood_groups, wood_connect, wood_sounds) + mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood[5], wood[6], wood_groups, wood_connect, wood_sounds) minetest.register_craft({ output = 'mcl_fences:'..id..' 3', @@ -233,8 +244,9 @@ for w=1, #woods do }) end + -- Nether Brick Fence (without fence gate!) -mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1, fence_nether_brick=1}, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults()) +mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", "mcl_nether_nether_brick.png", "default_fence.png", {cracky=2, deco_block=1, fence_nether_brick=1}, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults()) minetest.register_craft({ output = 'mcl_fences:nether_brick_fence 6',