From 4339c80fd8ba0687d07397b1b071404ddfc4c105 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 8 May 2018 14:35:15 +0200 Subject: [PATCH] Make arrows stick in solid nodes propery, trigger wooden buttons --- mods/ITEMS/mcl_bows/arrow.lua | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 27de7068..d5534d4f 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -47,12 +47,15 @@ minetest.register_node("mcl_bows:arrow_box", { }) -- FIXME: Restore arrow state properly on re-loading -local THROWING_ARROW_ENTITY={ - physical = false, +-- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative +-- and the arrow flies backwards. +local ARROW_ENTITY={ + physical = true, visual = "wielditem", visual_size = {x=0.4, y=0.4}, textures = {"mcl_bows:arrow_box"}, - collisionbox = {0,0,0,0,0,0}, + collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, + collide_with_objects = false, _lastpos={}, _startpos=nil, @@ -62,7 +65,7 @@ local THROWING_ARROW_ENTITY={ _shooter=nil, -- ObjectRef of player or mob who shot it } -THROWING_ARROW_ENTITY.on_step = function(self, dtime) +ARROW_ENTITY.on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) @@ -157,19 +160,27 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) end end self.object:remove() + return end end end -- Check for node collision + -- FIXME: Also collides with ignore if self._lastpos.x~=nil and not self._stuck then local def = minetest.registered_nodes[node.name] - if (def and def.walkable) or not def then + local vel = self.object:get_velocity() + -- Arrow has stopped + if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then -- Arrow is stuck and no longer moves self._stuck = true self._stucktimer = 0 self.object:set_velocity({x=0, y=0, z=0}) self.object:set_acceleration({x=0, y=0, z=0}) + -- Push the button + if minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 and def.on_rightclick then + def.on_rightclick(pos, node) + end elseif (def and def.liquidtype ~= "none") then -- Slow down arrow in liquids local v = def.liquid_viscosity @@ -177,7 +188,6 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) v = 0 end local vpenalty = math.max(0.1, 0.98 - 0.1 * v) - local vel = self.object:get_velocity() if math.abs(vel.x) > 0.001 then vel.x = vel.x * vpenalty end @@ -192,7 +202,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) self._lastpos={x=pos.x, y=pos.y, z=pos.z} end -minetest.register_entity("mcl_bows:arrow_entity", THROWING_ARROW_ENTITY) +minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then minetest.register_craft({