forked from Mineclonia/Mineclonia
Slime: Don't add speed if mother was stuck
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@ -33,7 +33,9 @@ local spawn_children_on_die = function(self, pos, child_mob, children_count, spa
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speed_penalty = 0.5
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speed_penalty = 0.5
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end
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end
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local mob = minetest.add_entity(newpos, child_mob)
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local mob = minetest.add_entity(newpos, child_mob)
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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if (not mother_stuck) then
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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end
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mob:set_yaw(angle - math.pi/2)
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mob:set_yaw(angle - math.pi/2)
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table.insert(children, mob)
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table.insert(children, mob)
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angle = angle + (math.pi*2)/children_count
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angle = angle + (math.pi*2)/children_count
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