forked from Mineclonia/Mineclonia
Fix hand range not being applied if wielding item
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parent
740e87cd81
commit
29c12439c4
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@ -1 +1,2 @@
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mcl_tools
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mcl_skins?
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mcl_skins?
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@ -1,5 +1,7 @@
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local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
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local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
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local def = minetest.registered_items[""]
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-- mcl_skins is enabled
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-- mcl_skins is enabled
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if has_mcl_skins == true then
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if has_mcl_skins == true then
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--generate a node for every skin
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--generate a node for every skin
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@ -14,6 +16,7 @@ if has_mcl_skins == true then
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "mcl_meshhand.b3d",
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mesh = "mcl_meshhand.b3d",
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node_placement_prediction = "",
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node_placement_prediction = "",
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range = def.range,
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})
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})
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end
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end
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--change the player's hand to their skin
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--change the player's hand to their skin
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@ -34,6 +37,7 @@ else
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "mcl_meshhand.b3d",
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mesh = "mcl_meshhand.b3d",
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node_placement_prediction = "",
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node_placement_prediction = "",
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range = def.range,
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})
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})
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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