Memeclone/mods/ITEMS/mcl_sponges/init.lua

117 lines
3.3 KiB
Lua

minetest.register_node("mcl_sponges:sponge", {
description = "Sponge",
drawtype = "normal",
is_ground_content = false,
tiles = {"mcl_sponges_sponge.png"},
paramtype = 'light',
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, building_block=1},
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
local change = false
local on_water = false
local pos = pointed_thing.above
-- verifier si il est dans l'eau ou a cotée
if string.find(minetest.get_node(pointed_thing.above).name, "water_source")
or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then
on_water = true
end
for i=-1,1 do
local p = {x=pos.x+i, y=pos.y, z=pos.z}
local n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
on_water = true
end
end
for i=-1,1 do
local p = {x=pos.x, y=pos.y+i, z=pos.z}
local n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
on_water = true
end
end
for i=-1,1 do
local p = {x=pos.x, y=pos.y, z=pos.z+i}
local n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
on_water = true
end
end
local p, n
if on_water == true then
for i=-3,3 do
for j=-3,3 do
for k=-3,3 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.get_node(p)
-- On Supprime l'eau
if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source")then
minetest.add_node(p, {name="air"})
change = true
end
end
end
end
end
p = {x=pos.x, y=pos.y, z=pos.z}
n = minetest.get_node(p)
if change == true then
minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge_wet"})
else
minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge"})
end
return itemstack
end,
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_sponges:sponge_wet", {
description = "Wet Sponge",
drawtype = "normal",
is_ground_content = false,
tiles = {"mcl_sponges_sponge_wet.png"},
paramtype = 'light',
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, building_block=1},
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_craft({
type = "cooking",
output = "mcl_sponges:sponge",
recipe = "mcl_sponges:sponge_wet",
cooktime = 10,
})