Memeclone/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua

127 lines
3.8 KiB
Lua

local PRESSURE_PLATE_INTERVAL = 0.04
local pp_box_off = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
local pp_box_on = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
local function pp_on_timer(pos, elapsed)
local node = minetest.get_node(pos)
local basename = minetest.registered_nodes[node.name].pressureplate_basename
-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
local two_below = vector.add(pos, vector.new(0, -2, 0))
if objs[1] == nil and node.name == basename .. "_on" then
minetest.set_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
elseif node.name == basename .. "_off" then
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.set_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate )
end
end
end
return true
end
-- Register a Pressure Plate
-- basename: base name of the pressure plate
-- description: description displayed in the player's inventory
-- textures_off:textures of the pressure plate when inactive
-- textures_on: textures of the pressure plate when active
-- image_w: wield image of the pressure plate
-- image_i: inventory image of the pressure plate
-- recipe: crafting recipe of the pressure plate
-- sounds: sound table (like in minetest.register_node)
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups)
local groups_off = table.copy(plusgroups)
groups_off.attached_node = 1
groups_off.dig_by_piston = 1
local groups_on = table.copy(groups_off)
groups_on.not_in_creative_inventory = 1
mesecon.register_node(basename, {
drawtype = "nodebox",
inventory_image = image_i,
wield_image = image_w,
paramtype = "light",
description = description,
on_timer = pp_on_timer,
on_construct = function(pos)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
sounds = sounds,
pressureplate_basename = basename,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
},{
node_box = pp_box_off,
selection_box = pp_box_off,
groups = groups_off,
tiles = textures_off,
mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
_doc_items_longdesc = "A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it.",
},{
node_box = pp_box_on,
selection_box = pp_box_on,
groups = groups_on,
tiles = textures_on,
mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
})
minetest.register_craft({
output = basename .. "_off",
recipe = recipe,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", basename .. "_off", "nodes", basename .. "_on")
end
end
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood",
"Wooden Pressure Plate",
{"default_wood.png"},
{"default_wood.png"},
"default_wood.png",
nil,
{{"group:wood", "group:wood"}},
mcl_sounds.node_sound_wood_defaults(),
{axey=1, material_wood=1})
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone",
"Stone Pressure Plate",
{"default_stone.png"},
{"default_stone.png"},
"default_stone.png",
nil,
{{"mcl_core:stone", "mcl_core:stone"}},
mcl_sounds.node_sound_stone_defaults(),
{pickaxey=1, material_stone=1})
minetest.register_craft({
type = "fuel",
recipe = "mesecons_pressureplates:pressure_plate_wood_off",
burntime = 15
})