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@ -1,6 +1,5 @@
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mcl_moans = {}
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function mcl_moans.moan(spec)
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spec.gain = (spec.gain or 1.0) * 10.0
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minetest.sound_play("mcl_moan", spec)
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end
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@ -166,7 +166,3 @@ minetest.register_on_dieplayer(function(player)
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-- TODO: Add separate death sound
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minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.sound_play("shutdown", {to_player = player:get_player_name()})
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end)
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@ -66,7 +66,7 @@ local cow_def = {
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local inv = clicker:get_inventory()
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inv:remove_item("main", mobs_mc.items.bucket)
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mcl_moans.moan({object = self.object})
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minetest.sound_play("mobs_mc_cow_milk", {object = self.object, gain = 0.6})
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minetest.sound_play("mobs_mc_cow_milk", {object = player, gain = 0.6})
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-- if room add bucket of milk to inventory, otherwise drop as item
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if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
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clicker:get_inventory():add_item("main", mobs_mc.items.milk)
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@ -38,8 +38,9 @@ local ocelot = {
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
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visual = "sprite",
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textures = {"mobs_mc_nyan.png"},
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visual = "mesh",
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mesh = "mobs_mc_cat.b3d",
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textures = {"mobs_mc_cat_ocelot.png"},
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visual_size = {x=2.0, y=2.0},
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makes_footstep_sound = true,
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walk_chance = default_walk_chance,
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@ -65,13 +65,6 @@ mobs:register_mob("mobs_mc:polar_bear", {
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},
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view_range = 16,
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do_custom = function(self)
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if not self._cum_nametag_set then
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self.nametag = "The Cum Monster"
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self._cum_nametag_set = true
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mobs.update_tag(self)
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end
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end,
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})
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@ -31,13 +31,6 @@ local skeleton = {
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group_attack = true,
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visual = "sprite",
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sounds = {
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random = "mobs_mc_skeleton_random",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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},
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--head code
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has_head = false,
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head_bone = "head",
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Before Width: | Height: | Size: 6.4 KiB |
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@ -17,7 +17,6 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
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tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},
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tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -41,7 +40,6 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
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tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},
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tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -65,7 +63,6 @@ mcl_doors:register_door("mcl_doors:birch_door", {
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tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},
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tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -89,7 +86,6 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
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tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},
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tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -113,7 +109,6 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
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tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},
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tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -137,7 +132,6 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
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tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},
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tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -192,7 +186,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
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tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"},
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tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "fbi",
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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only_redstone_can_open = true,
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@ -232,7 +226,6 @@ for w=1, #woods do
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -260,7 +253,7 @@ mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
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_mcl_hardness = 5,
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_mcl_blast_resistance = 5,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "fbi",
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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only_redstone_can_open = true,
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@ -190,7 +190,6 @@ minetest.register_on_rightclickplayer(function(player, clicker)
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local inv = clicker:get_inventory()
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inv:remove_item("main", "mcl_buckets:bucket_empty")
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mcl_moans.moan({object = player})
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minetest.sound_play("mcl_sounds_penis", {object = player, gain = 0.6})
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minetest.sound_play("mobs_mc_cow_milk", {object = player, gain = 0.6})
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-- if room add bucket of cum to inventory, otherwise drop as item
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if inv:room_for_item("main", {name="mcl_mobitems:cum_bucket"}) then
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@ -29,7 +29,6 @@ mcl_sprint = {}
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mcl_sprint.SPEED = 1.3
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local players = {}
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local current = false --Well, while memeclone should be pretty shitty and stuff, we do not want to make players deaf
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-- Returns true if the player with the given name is sprinting, false if not.
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-- Returns nil if player does not exist.
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@ -85,10 +84,6 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
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end
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if sprinting == true then
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playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
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if current == false then
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minetest.sound_play("running") --this should play "why are you running" to the whole server when ANYONE starts sprinting, if noone else does it at the same time :D
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current = true
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end
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end
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elseif sprinting == false
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and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
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@ -97,7 +92,6 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
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fov_new = math.max(players[playerName].fov - 0.05, 1.0)
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if sprinting == false then
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playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
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current = false
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end
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end
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if fov_new ~= fov_old then
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