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100 changed files with 10 additions and 42 deletions

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@ -1,6 +1,5 @@
mcl_moans = {}
function mcl_moans.moan(spec)
spec.gain = (spec.gain or 1.0) * 10.0
minetest.sound_play("mcl_moan", spec)
end

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@ -166,7 +166,3 @@ minetest.register_on_dieplayer(function(player)
-- TODO: Add separate death sound
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
end)
minetest.register_on_joinplayer(function(player)
minetest.sound_play("shutdown", {to_player = player:get_player_name()})
end)

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@ -66,7 +66,7 @@ local cow_def = {
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket)
mcl_moans.moan({object = self.object})
minetest.sound_play("mobs_mc_cow_milk", {object = self.object, gain = 0.6})
minetest.sound_play("mobs_mc_cow_milk", {object = player, gain = 0.6})
-- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk)

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@ -38,8 +38,9 @@ local ocelot = {
xp_min = 1,
xp_max = 3,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
visual = "sprite",
textures = {"mobs_mc_nyan.png"},
visual = "mesh",
mesh = "mobs_mc_cat.b3d",
textures = {"mobs_mc_cat_ocelot.png"},
visual_size = {x=2.0, y=2.0},
makes_footstep_sound = true,
walk_chance = default_walk_chance,
@ -231,4 +232,4 @@ mobs:spawn({
-- spawn eggs
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)

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@ -63,15 +63,8 @@ mobs:register_mob("mobs_mc:polar_bear", {
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
view_range = 16,
do_custom = function(self)
if not self._cum_nametag_set then
self.nametag = "The Cum Monster"
self._cum_nametag_set = true
mobs.update_tag(self)
end
end,
})

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@ -31,13 +31,6 @@ local skeleton = {
group_attack = true,
visual = "sprite",
sounds = {
random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
--head code
has_head = false,
head_bone = "head",

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@ -17,7 +17,6 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},
tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -41,7 +40,6 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},
tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -65,7 +63,6 @@ mcl_doors:register_door("mcl_doors:birch_door", {
tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},
tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -89,7 +86,6 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},
tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -113,7 +109,6 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},
tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -137,7 +132,6 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},
tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -192,7 +186,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"},
tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "fbi",
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
@ -232,7 +226,6 @@ for w=1, #woods do
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -260,7 +253,7 @@ mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
_mcl_hardness = 5,
_mcl_blast_resistance = 5,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "fbi",
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
@ -272,4 +265,4 @@ minetest.register_craft({
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
}
})
})

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@ -190,7 +190,6 @@ minetest.register_on_rightclickplayer(function(player, clicker)
local inv = clicker:get_inventory()
inv:remove_item("main", "mcl_buckets:bucket_empty")
mcl_moans.moan({object = player})
minetest.sound_play("mcl_sounds_penis", {object = player, gain = 0.6})
minetest.sound_play("mobs_mc_cow_milk", {object = player, gain = 0.6})
-- if room add bucket of cum to inventory, otherwise drop as item
if inv:room_for_item("main", {name="mcl_mobitems:cum_bucket"}) then

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@ -29,7 +29,6 @@ mcl_sprint = {}
mcl_sprint.SPEED = 1.3
local players = {}
local current = false --Well, while memeclone should be pretty shitty and stuff, we do not want to make players deaf
-- Returns true if the player with the given name is sprinting, false if not.
-- Returns nil if player does not exist.
@ -85,10 +84,6 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
end
if sprinting == true then
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
if current == false then
minetest.sound_play("running") --this should play "why are you running" to the whole server when ANYONE starts sprinting, if noone else does it at the same time :D
current = true
end
end
elseif sprinting == false
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
@ -97,7 +92,6 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
fov_new = math.max(players[playerName].fov - 0.05, 1.0)
if sprinting == false then
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
current = false
end
end
if fov_new ~= fov_old then
@ -231,4 +225,4 @@ minetest.register_globalstep(function(dtime)
end
end
end)
end)

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