Make armor listring work
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57662b319c
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@ -84,13 +84,15 @@ local function limit_put(player, inventory, index, stack, count)
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return 0
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end
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if mcl_armor.elements[element].index ~= index then
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local element_index = mcl_armor.elements[element].index
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if index ~= 1 and index ~= element_index then
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return 0
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end
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local old_stack = inventory:get_stack("armor", index)
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local old_stack = inventory:get_stack("armor", element_index)
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if old_stack:is_empty() or old_stack:get_name() ~= stack:get_name() and count <= 1 then
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if old_stack:is_empty() or index ~= 1 and old_stack:get_name() ~= stack:get_name() and count <= 1 then
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return count
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else
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return 0
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@ -125,17 +127,27 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
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end
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end)
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local function on_put(player, inventory, index, stack)
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if index == 1 then
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mcl_armor.equip(stack, player)
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inventory:set_stack("armor", 1, nil)
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else
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mcl_armor.on_equip(stack, player)
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end
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end
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if is_armor_action(inventory_info) then
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if action == "put" then
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mcl_armor.on_equip(inventory_info.stack, player)
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on_put(player, inventory, inventory_info.index, inventory_info.stack)
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elseif action == "take" then
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mcl_armor.on_unequip(inventory_info.stack, player)
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else
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local stack = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
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if inventory_info.to_list == "armor" then
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mcl_armor.on_equip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player)
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on_put(player, inventory, inventory_info.to_index, stack)
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elseif inventory_info.from_list == "armor" then
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mcl_armor.on_unequip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player)
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mcl_armor.on_unequip(stack, player)
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end
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end
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end
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