Fix doors dropping duplicate when blown up
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b54b6c4c97
commit
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@ -152,7 +152,7 @@ function mcl_doors:register_door(name, def)
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elseif p2 == 3 then
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pt_left.z = pt_left.z-1
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end
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local left_node = minetest.get_node(pt_left)
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-- Set door nodes
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@ -182,14 +182,14 @@ function mcl_doors:register_door(name, def)
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meta1:set_int("is_open", 0)
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meta2:set_int("is_open", 0)
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if not minetest.is_creative_enabled(pn) then
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itemstack:take_item()
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end
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on_place_node(pt, minetest.get_node(pt), placer, nu, itemstack, pointed_thing)
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on_place_node(pt2, minetest.get_node(pt2), placer, minetest.get_node({x=ptu.x,y=ptu.y+1,z=ptu.z}), itemstack, pointed_thing)
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return itemstack
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end,
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})
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@ -275,7 +275,7 @@ function mcl_doors:register_door(name, def)
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = name,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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@ -291,6 +291,7 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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minetest.add_item(bottom, name)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
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minetest.remove_node(top)
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@ -394,7 +395,7 @@ function mcl_doors:register_door(name, def)
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = name,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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@ -410,6 +411,7 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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minetest.add_item(bottom, name)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
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minetest.remove_node(top)
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