Don't give item after punching saddled horse
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@ -78,7 +78,6 @@ local horse = {
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if puncher and puncher:is_player() then
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if puncher and puncher:is_player() then
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puncher:get_inventory():add_item("main", self.name)
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self.object:remove()
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self.object:remove()
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end
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end
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end,
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end,
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