Ignite air above lava sources
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@ -1647,7 +1647,7 @@ minetest.register_node("mcl_core:lava_flowing", {
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minetest.register_node("mcl_core:lava_source", {
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description = "Still Lava",
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_doc_items_entry_name = "Lava",
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_doc_items_longdesc = "Lava is found deep underground and rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. When a lava source meets water, it turns into obsidian. Flowing lava turns into stone instead.",
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_doc_items_longdesc = "Lava is found deep underground and rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. When a lava source meets water, it turns into obsidian. Flowing lava turns into stone instead. Lava source blocks set fire to air blocks above when they're next to a flammable block.",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "liquid",
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tiles = {
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@ -118,6 +118,37 @@ minetest.register_node("mcl_fire:eternal_fire", {
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_mcl_blast_resistance = 0,
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})
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-- Also make lava set fire to air blocks above
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minetest.override_item("mcl_core:lava_source", {
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on_timer = function(pos)
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local function try_ignite(airs)
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable", "group:flammable_lava"}) then
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minetest.set_node(airs[r], {name="mcl_fire:fire"})
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return true
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else
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table.remove(airs, r)
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end
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end
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return false
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end
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local airs1 = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"})
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minetest.log("error", dump(airs1))
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local ok = try_ignite(airs1)
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if not ok then
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local airs2 = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, {"air"})
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try_ignite(airs2)
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end
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-- Restart timer
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minetest.get_node_timer(pos):start(math.random(5, 10))
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(5, 10))
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end
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})
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--
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-- Sound
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--
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@ -267,17 +298,46 @@ end
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if not fire_enabled then
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-- Remove basic flames only if fire disabled
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-- Remove fire only if fire disabled
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minetest.register_abm({
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label = "Remove disabled fire",
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nodenames = {"fire:basic_flame"},
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nodenames = {"mcl_fire:fire"},
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interval = 7,
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chance = 1,
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catch_up = false,
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action = minetest.remove_node,
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})
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-- Set fire to air nodes (inverse pyramid pattern) above lava source
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minetest.register_abm({
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label = "Ignite fire by lava",
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nodenames = {"mcl_core:lava_source"},
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interval = 7,
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chance = 2,
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catch_up = false,
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action = function(pos)
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function try_ignite(airs)
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable", "group:flammable_lava"}) then
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minetest.set_node(airs[r], {name="mcl_fire:fire"})
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return true
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else
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table.remove(airs, r)
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end
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end
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return false
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end
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local airs1 = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"})
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minetest.log("error", dump(airs1))
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local ok = try_ignite(airs1)
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if not ok then
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local airs2 = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, {"air"})
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try_ignite(airs2)
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end
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end,
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})
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else -- Fire enabled
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-- Turn flammable nodes around fire into fire
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