Readjust mobs internal settings to not cause insane memory usage
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@ -438,21 +438,35 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
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--this will take extra time, a whole few nanoseconds
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--but will allow modularity
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if type_of_spawning == "air" then
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print("---------------------------- HERE")
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print(name)
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print("---------------------------- sdfkhjsadfhjklsfsehjkfsdhjk")
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end
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--build dimensions modularly
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if not spawn_dictionary[dimension] then
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spawn_dictionary[dimension] = {}
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end
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--build biome list modularly
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for _,added_biome in pairs(biomes) do
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--print(added_biome)
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if not spawn_dictionary[dimension][added_biome] then
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spawn_dictionary[dimension][added_biome] = {}
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end
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--build type of spawning per biome modularly
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if not spawn_dictionary[dimension][added_biome][type_of_spawning] then
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spawn_dictionary[dimension][added_biome][type_of_spawning] = {}
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end
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--build light levels to spawn mob
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for i = min_light,max_light do
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if not spawn_dictionary[dimension][added_biome][type_of_spawning][i] then
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spawn_dictionary[dimension][added_biome][type_of_spawning][i] = {}
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end
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for y = min_height, max_height do
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--print(y)
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end
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end
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end
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--[[
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local key = #spawn_dictionary[dimension] + 1
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@ -290,13 +290,13 @@ mobs_mc.spawn = {
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mobs_mc.spawn_height = {
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water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
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-- Overworld boundaries (inclusive)
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overworld_min = -2999,
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overworld_max = 31000,
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-- Overworld boundaries (inclusive) --had to make this reasonable otherwise mob spawning would go nuts using data
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overworld_min = -64,-- -2999,
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overworld_max = 256,-- 31000,
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-- Nether boundaries (inclusive)
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nether_min = -3369,
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nether_max = -3000,
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nether_min = -29067,-- -3369,
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nether_max = -28939,-- -3000,
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-- End boundaries (inclusive)
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end_min = -6200,
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