Refactor throwable code even more, add mini API
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@ -4,26 +4,39 @@
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local GRAVITY = tonumber(minetest.setting_get("movement_gravity"))
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local entity_mapping = {
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["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
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["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
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["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
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}
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local velocities = {
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["mcl_throwing:snowball_entity"] = 22,
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["mcl_throwing:egg_entity"] = 22,
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["mcl_throwing:ender_pearl_entity"] = 22,
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}
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-- Throw item
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local throw_function = function(entity_name, velocity)
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mcl_throwing.throw = function(throw_item, pos, dir, velocity)
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if velocity == nil then
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velocity = velocities[entity_name]
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end
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if velocity == nil then
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velocity = 22
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end
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local func = function(item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, entity_name)
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local dir=player:get_look_dir()
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local itemstring = throw_item:get_name()
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local obj = minetest.add_entity(pos, entity_mapping[itemstring])
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obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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return obj
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end
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-- Throw item
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local throw_function = function(entity_name, velocity)
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local func = function(item, player, pointed_thing)
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local playerpos = player:getpos()
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local dir = player:get_look_dir()
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local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
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obj:get_luaentity()._thrower = player:get_player_name()
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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