Fix some banner bugs
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959f045f23
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ec8efaeca3
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@ -249,14 +249,10 @@ minetest.register_entity("mcl_banners:standing_banner", {
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-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
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-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
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_drop = function(self)
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_drop = function(self)
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-- Drop as item when the entity is destroyed.
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if not self._base_color then
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return
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end
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") and self._base_color then
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minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
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minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
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end
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end
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@ -269,15 +265,13 @@ minetest.register_entity("mcl_banners:standing_banner", {
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-- * self: Lua entity reference to entity.
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-- * self: Lua entity reference to entity.
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-- * other parameters: Same meaning as in make_banner_texture
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-- * other parameters: Same meaning as in make_banner_texture
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_set_textures = function(self, base_color, layers)
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_set_textures = function(self, base_color, layers)
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if self._base_color then
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if base_color then
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self._base_color = colorid
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self._base_color = base_color
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end
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end
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if self._layers then
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if layers then
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self._layers = layers
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self._layers = layers
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end
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end
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self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
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local textures = make_banner_texture(self._base_color, self._layers)
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self:set_properties({textures=textures})
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end,
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end,
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})
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})
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