Add top snow on v6-generated snowy grass blocks
This commit is contained in:
parent
8e3015a208
commit
e9e588a104
|
@ -799,6 +799,17 @@ local function register_mgv6_decorations()
|
|||
|
||||
end
|
||||
|
||||
-- Apply mapgen-specific mapgen code
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
if mg_name == "v6" then
|
||||
register_mgv6_decorations()
|
||||
end
|
||||
if mg_name == "flat" then
|
||||
minetest.set_mapgen_setting("mg_flags", "nocaves,nodungeons,nodecorations,light", true)
|
||||
else
|
||||
minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y >= 2 and minp.y <= 0 then
|
||||
-- Generate clay
|
||||
|
@ -924,15 +935,28 @@ local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max
|
|||
-- Below the bedrock, generate air/void
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp)
|
||||
-- Generate bedrock layers
|
||||
if minp.y <= BEDROCK_MAX then
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local data = vm:get_data()
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
|
||||
-- Generate bedrock layers
|
||||
if minp.y <= BEDROCK_MAX or mg_name == "v6" then
|
||||
lvm = true
|
||||
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
||||
local c_void = minetest.get_content_id("mcl_core:void")
|
||||
|
||||
for y = minp.y, math.min(maxp.y, BEDROCK_MAX) do
|
||||
local max_y
|
||||
if mg_name == "v6" then
|
||||
local c_grass_block_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
|
||||
local c_grass_block = minetest.get_content_id("mcl_core:dirt_with_grass")
|
||||
local c_snow = minetest.get_content_id("mcl_core:snow")
|
||||
local c_air = minetest.get_content_id("air")
|
||||
max_y = maxp.y
|
||||
else
|
||||
max_y = math.min(maxp.y, BEDROCK_MAX)
|
||||
end
|
||||
|
||||
for y = minp.y, max_y do
|
||||
for x = minp.x, maxp.x do
|
||||
for z = minp.z, maxp.z do
|
||||
local p_pos = area:index(x, y, z)
|
||||
|
@ -966,13 +990,22 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
setdata = c_void
|
||||
end
|
||||
end
|
||||
|
||||
if setdata then
|
||||
data[p_pos] = setdata
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add top snow on exposed snowy grass blocks generated by the v6 mapgen
|
||||
-- FIXME: Does this work on chunk borders?
|
||||
if mg_name == "v6" then
|
||||
local p_pos_above = area:index(x, y+1, z)
|
||||
if p_pos_above and data[p_pos] == c_grass_block_snow and data[p_pos_above] == c_air then
|
||||
data[p_pos_above] = c_snow
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
vm:set_data(data)
|
||||
vm:calc_lighting()
|
||||
vm:update_liquids()
|
||||
|
@ -1001,13 +1034,4 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
end
|
||||
end)
|
||||
|
||||
-- Apply mapgen-specific mapgen code
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
if mg_name == "v6" then
|
||||
register_mgv6_decorations()
|
||||
end
|
||||
if mg_name == "flat" then
|
||||
minetest.set_mapgen_setting("mg_flags", "nocaves,nodungeons,nodecorations,light", true)
|
||||
else
|
||||
minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue