Drop ghast tear and rabbit foot
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parent
ec2d700c95
commit
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@ -36,17 +36,8 @@ mobs:register_mob("mobs_mc:ghast", {
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walk_velocity = 1.6,
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walk_velocity = 1.6,
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run_velocity = 3.2,
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run_velocity = 3.2,
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drops = {
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drops = {
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{name = mobs_mc.items.gunpowder,
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{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2,},
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chance = 1,
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{name = mobs_mc.items.ghast_tear, chance = 3,min = 0,max = 1,},
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min = 0,
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max = 2,},
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-- TODO: drop tear when it's useful
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-- ghast tear replaced with gunpowder
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--{name = mobs_mc.items.ghast_tear,
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{name = mobs_mc.items.gunpowder,
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chance = 1,
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min = 0,
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max = 1,},
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},
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},
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animation = {
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animation = {
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stand_speed = 50, walk_speed = 50, run_speed = 50,
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stand_speed = 50, walk_speed = 50, run_speed = 50,
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@ -33,6 +33,7 @@ local rabbit = {
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drops = {
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drops = {
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1},
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1},
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-- TODO: Drop rabbit's foot when it's useful
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-- TODO: Drop rabbit's foot when it's useful
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--{name = mobs_mc.items.rabbit_foot, chance = 10, min = 1, max = 1},
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--{name = mobs_mc.items.rabbit_foot, chance = 10, min = 1, max = 1},
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},
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},
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