Update dogs
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After Width: | Height: | Size: 52 KiB |
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@ -48,12 +48,11 @@ local wolf = {
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--end head code
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collisionbox = {-0.3, -0.00, -0.3, 0.3, 0.85, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_wolf.b3d",
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visual = "sprite",
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textures = {
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{"mobs_mc_wolf.png"},
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{"mobs_mc_wolf_sprite.png"},
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},
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visual_size = {x=3, y=3},
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visual_size = {x=1.5, y=3},
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makes_footstep_sound = true,
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sounds = {
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attack = "mobs_mc_wolf_bark",
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@ -139,11 +138,7 @@ local colors = {
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}
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local get_dog_textures = function(color)
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if colors[color] then
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return {"mobs_mc_wolf_tame.png^(mobs_mc_wolf_collar.png^[colorize:"..colors[color]..":192)"}
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else
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return nil
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end
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return {"mobs_mc_wolf_sprite.png"}
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end
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-- Tamed wolf (aka “dog”)
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