change code to use the new door sound
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@ -17,6 +17,7 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
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tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},
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tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -40,6 +41,7 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
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tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},
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tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -63,6 +65,7 @@ mcl_doors:register_door("mcl_doors:birch_door", {
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tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},
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tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -86,6 +89,7 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
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tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},
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tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -109,6 +113,7 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
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tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},
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tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -132,6 +137,7 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
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tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},
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tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -186,7 +192,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
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tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"},
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tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_open = "fbi",
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sound_close = "doors_steel_door_close",
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only_redstone_can_open = true,
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@ -226,6 +232,7 @@ for w=1, #woods do
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sound_open = "fbi",
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})
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minetest.register_craft({
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@ -253,7 +260,7 @@ mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
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_mcl_hardness = 5,
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_mcl_blast_resistance = 5,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_open = "fbi",
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sound_close = "doors_steel_door_close",
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only_redstone_can_open = true,
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