Implement conversion of single chests
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@ -197,21 +197,48 @@ def convert_textures():
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print(src_file + " → " + dst_file)
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print(src_file + " → " + dst_file)
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# Convert chest textures (requires ImageMagick)
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# Convert chest textures (requires ImageMagick)
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chest_file = tex_dir + "/entity/chest/normal.png"
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chest_files = [
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[ tex_dir + "/entity/chest/normal.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "default_chest_top.png", "mcl_chests_chest_bottom.png", "default_chest_front.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_back.png" ],
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[ tex_dir + "/entity/chest/trapped.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_front.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_back.png" ],
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[ tex_dir + "/entity/chest/ender.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_front.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_back.png" ]
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]
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if os.path.isfile(chest_file):
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for c in chest_files:
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CHPX=((PXSIZE / 16 * 14)) # Chests in MC are 2/16 smaller!
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chest_file = c[0]
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# Chests are currently blacklisted
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if os.path.isfile(chest_file):
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PPX = (PXSIZE/16)
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CHPX= (PPX * 14) # Chests in MC are 2/16 smaller!
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LIDPX =(PPX * 5) # Lid height
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LOCKW = (PPX * 6) # Lock width
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LOCKH = (PPX * 5) # Lock height
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# os.system("convert " + chest_file + " \
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cdir = c[1]
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#\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_top.png")
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top = cdir + "/" + c[2]
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bottom = cdir + "/" + c[3]
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front = cdir + "/" + c[4]
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left = cdir + "/" + c[5]
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right = cdir + "/" + c[6]
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back = cdir + "/" + c[7]
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# Top
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+top)
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# Bottom
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX*2)+"+"+str(CHPX+LIDPX)+" \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+bottom)
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# Front
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX-LIDPX)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX)+" -composite \
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-extent "+str(CHPX)+"x"+str(CHPX)+" "+front)
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# TODO: Add lock
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# os.system("convert " + chest_file + " \
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# Left, right back (use same texture, we're lazy
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#\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*5)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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files = [ left, right, back ]
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#\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*10)+"+"+str(CHPX)+"+"+str((2*CHPX) + ((PXSIZE/16)*5))+" \) -geometry +0+"+str((PXSIZE/16)*5)+" -composite \
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for f in files:
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#-extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_front.png")
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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# TODO: Convert other chest sides
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\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX-LIDPX)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX)+" -composite \
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-extent "+str(CHPX)+"x"+str(CHPX)+" "+f)
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# Generate railway crossings and t-junctions. Note: They may look strange.
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# Generate railway crossings and t-junctions. Note: They may look strange.
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# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
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# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
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