German translation: Redstone
This commit is contained in:
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03db150175
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@ -230,7 +230,7 @@ for _, state in pairs{mesecon.state.on, mesecon.state.off} do
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usagehelp = S("A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.").."\n"..
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usagehelp = S("A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.").."\n"..
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S("The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.").."\n"..
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S("The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.").."\n"..
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S("The side inputs are only powered by normal redstone power. The redstone can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by a rightclick.").."\n\n"..
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S("The side inputs are only powered by normal redstone power. The redstone comparator can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by using the block.").."\n\n"..
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S("Transmission mode:\nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.").."\n"..
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S("Transmission mode:\nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.").."\n"..
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S("Subtraction mode:\nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.")
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S("Subtraction mode:\nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.")
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else
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else
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@ -0,0 +1,9 @@
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# textdomain: mcl_comparators
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Redstone comparators are multi-purpose redstone components.=Redstonekomparatoren sind Redstonekomponenten mit vielen Verwendungszwecken.
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They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.=Sie können ein Redstonesignal übertragen, erkennen, ob ein Block Gegenstände enthält und mehrere Signale vergleichen.
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A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.=Ein Redstonekomparator hat 1 Haupteingang, 2 Seiteneingänge und 1 Ausgang. Der Ausgang ist in Pfeilrichtung, der Haupteingang ist in der gegenüberliegenden Richtung. Die anderen 2 Seiten sind die Seiteneingänge.
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The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.=Der Haupteingang kann auf 2 Weisen versorgt werden: Erstens, kann er direkt von Redstoneenergie wie bei jeder anderen Komponente versorgt werden. Zweitens wird er versorgt, wenn, und nur wenn ein Behälter (wie eine Truhe) vor dem Komporator platziert wurde und der Behälter mindestens einen Gegenstand enthält.
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The side inputs are only powered by normal redstone power. The redstone can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by using the block.=Die Seiteneingänge akzeptieren nur normale Redstoneenergie. Der Redstonekomparator kann in zwei Modi agieren: Übertragungsmodus und Subtraktionsmodus. Er fängt im Übertragungsmodus an. Der Modus wird beim Benutzen des Blocks geändert.
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Transmission mode:@nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.=Übertragungsmodus:@nDie vordere Fackel ist eingefahren und leuchtet nicht auf. Die Ausgabe gibt ein Signal, wenn, nur nur wenn der Haupteingang bestromt wird. Die zwei Seiteneingänge werden ignoriert.
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Subtraction mode:@nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.=Subtraktionsmodus:@nDie vordere Fackel leuchtet auf. Die Ausgabe gibt ein Signal wenn, nur nur wenn der Haupteingang versorgt wird und keiner der Seiteneingänge bestromt ist.
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Redstone Comparator=Redstonekomparator
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@ -3,7 +3,7 @@ Redstone comparators are multi-purpose redstone components.=
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They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.=
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They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.=
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A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.=
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A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.=
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The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.=
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The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.=
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The side inputs are only powered by normal redstone power. The redstone can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by a rightclick.=
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The side inputs are only powered by normal redstone power. The redstone comparator can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by using the block.=
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Transmission mode:@nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.=
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Transmission mode:@nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.=
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Subtraction mode:@nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.=
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Subtraction mode:@nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.=
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Redstone Comparator=
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Redstone Comparator=
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@ -284,25 +284,25 @@ local dispenserdef = {
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local horizontal_def = table.copy(dispenserdef)
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local horizontal_def = table.copy(dispenserdef)
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horizontal_def.description = S("Dispenser")
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horizontal_def.description = S("Dispenser")
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horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
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horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
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horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Rightclick the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a single random item.").."\n\n"..
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horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.").."\n\n"..
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S("The dispenser will do different things, depending on the dispensed item:").."\n\n"..
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S("The dispenser will do different things, depending on the dispensed item:").."\n\n"..
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S([[• Arrows: Are launched
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S("• Arrows: Are launched").."\n"..
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• Eggs and snowballs: Are thrown
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S("• Eggs and snowballs: Are thrown").."\n"..
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• Fire charges: Are fired in a straight line
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S("• Fire charges: Are fired in a straight line").."\n"..
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• Armor: Will be equipped to players and armor stands
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S("• Armor: Will be equipped to players and armor stands").."\n"..
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• Boats: Are placed on water or are dropped
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S("• Boats: Are placed on water or are dropped").."\n"..
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• Minecart: Are placed on rails or are dropped
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S("• Minecart: Are placed on rails or are dropped").."\n"..
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• Bone meal: Is applied on the block it is facint
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S("• Bone meal: Is applied on the block it is facing").."\n"..
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• Empty buckets: Are used to collect a liquid source
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S("• Empty buckets: Are used to collect a liquid source").."\n"..
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• Filled buckets: Are used to place a liquid source
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S("• Filled buckets: Are used to place a liquid source").."\n"..
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• Heads, pumpkins: Equipped to players and armor stands, or placed as a block
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S("• Heads, pumpkins: Equipped to players and armor stands, or placed as a block").."\n"..
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• Shulker boxes: Are placed as a block
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S("• Shulker boxes: Are placed as a block").."\n"..
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• TNT: Is placed and ignited
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S("• TNT: Is placed and ignited").."\n"..
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• Flint and steel: Is used to ignite a fire in air and to ignite TNT
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S("• Flint and steel: Is used to ignite a fire in air and to ignite TNT").."\n"..
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• Spawn eggs: Will summon the mob they contain
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S("• Spawn eggs: Will summon the mob they contain").."\n"..
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• Other items: Are simply dropped]])
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S("• Other items: Are simply dropped")
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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setup_dispenser(pos)
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setup_dispenser(pos)
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@ -0,0 +1,22 @@
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# textdomain: mcl_dispensers
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Dispenser=Werfer
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A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.=Ein Werfer ist eine Block, der als eine Redstonekomponente fungiert die, wenn sie mit Redstoneenergie versorgt ist, einen Gegenstand auswirft. Er hat einen Behälter mit 9 Inventarplätzen.
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Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.=Platzieren Sie den Werfer in einer von 6 möglichen Richtungen. Das „Loch“ ist die Stelle, aus der Gegenstände aus dem Werfer fliegen. Benutzen Sie den Werfer, um auf das Inventar zuzugreifen.
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The dispenser will do different things, depending on the dispensed item:=Der Werfer wird, abhängig vom geworfenem Gegenstand, unterschiedliche Dinge tun:
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• Arrows: Are launched=• Pfeile: Werden gefeuert
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• Eggs and snowballs: Are thrown=• Eier und Schneebälle: Werden geworfen
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• Fire charges: Are fired in a straight line=• Feuerkugeln: Werden schnurgerade abgefeuert
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• Armor: Will be equipped to players and armor stands=• Rüstung: Spieler und Rüstungsständer werden ausgerüstet
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• Boats: Are placed on water or are dropped=• Werden auf Wasser platziert oder abgeworfen
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• Minecart: Are placed on rails or are dropped=• Werden auf Schienen platziert oder abgeworfen
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• Bone meal: Is applied on the block it is facing=• Knochenmehl: Wird auf den Block, auf den er zeigt, angewandt
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• Empty buckets: Are used to collect a liquid source=• Leere Eimer: Sammeln Flüssigkeitsquelle auf
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• Filled buckets: Are used to place a liquid source=• Volle Eimer: Platzieren eine Flüssigkeitsquelle
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• Heads, pumpkins: Equipped to players and armor stands, or placed as a block=• Köpfe, Kürbisse: Spieler und Rüstungsständer werden ausgerüstet, oder wird als Block platziert
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• Shulker boxes: Are placed as a block=Schulkerkisten: Werden als Block platziert
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• TNT: Is placed and ignited=• TNT: Wird platzierd unt angezündet
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• Flint and steel: Is used to ignite a fire in air and to ignite TNT=• Endzündet ein Feuer in der Luft und zündet TNT an
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• Spawn eggs: Will summon the mob they contain=• Spawn-Eier: Beschwören einen Mob
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• Other items: Are simply dropped=• Andere Gegenstände: Werden fallen gelassen
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Downwards-Facing Dispenser=Nach unten zeigender Werfer
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Upwards-Facing Dispenser=Nach oben zeigender Werfer
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@ -1,7 +1,22 @@
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# textdomain: mcl_dispensers
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# textdomain: mcl_dispensers
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Dispenser=
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Dispenser=
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A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.=
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A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.=
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Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Rightclick the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a single random item.=
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Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.=
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The dispenser will do different things, depending on the dispensed item:=
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The dispenser will do different things, depending on the dispensed item:=
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• Arrows: Are launched=
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• Eggs and snowballs: Are thrown=
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• Fire charges: Are fired in a straight line=
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• Armor: Will be equipped to players and armor stands=
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• Boats: Are placed on water or are dropped=
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• Minecart: Are placed on rails or are dropped=
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• Bone meal: Is applied on the block it is facing=
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• Empty buckets: Are used to collect a liquid source=
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• Filled buckets: Are used to place a liquid source=
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• Heads, pumpkins: Equipped to players and armor stands, or placed as a block=
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• Shulker boxes: Are placed as a block=
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• TNT: Is placed and ignited=
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• Flint and steel: Is used to ignite a fire in air and to ignite TNT=
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• Spawn eggs: Will summon the mob they contain=
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• Other items: Are simply dropped=
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Downwards-Facing Dispenser=
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Downwards-Facing Dispenser=
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Upwards-Facing Dispenser=
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Upwards-Facing Dispenser=
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@ -148,7 +148,7 @@ local dropperdef = {
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local horizontal_def = table.copy(dropperdef)
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local horizontal_def = table.copy(dropperdef)
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horizontal_def.description = S("Dropper")
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horizontal_def.description = S("Dropper")
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horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
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horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
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horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
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horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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setup_dropper(pos)
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setup_dropper(pos)
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orientate_dropper(pos, placer)
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orientate_dropper(pos, placer)
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@ -0,0 +1,6 @@
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# textdomain: mcl_droppers
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Dropper=Spender
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A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.=Ein Spender ist eine Redstonekomponente und ein Behälter mit 9 Inventarplätzen. Er wird, wenn mit Redstoneenergie versorgt, einen Gegenstand abwerfen oder in einen Behälter, auf den er zeigt, ablegen.
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Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=Spender können in 6 mögliche Richtungen platziert werden, Gegenstände fallen aus dem Loch hinaus. Benutzen Sie den Spender, um auf sein Inventar zuzugreifen. Versorgen Sie ihn mit Redstoneenergie, um den Spender einen Gegenstand abwerfen oder in einen Behälter ablegen zu lassen.
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Downwards-Facing Dropper=Nach unten zeigender Spender
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Upwards-Facing Dropper=Nach oben zeigender Spender
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@ -1,6 +1,6 @@
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# textdomain: mcl_droppers
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# textdomain: mcl_droppers
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Dropper=
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Dropper=
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A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.=
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A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.=
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Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=
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Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=
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Downwards-Facing Dropper=
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Downwards-Facing Dropper=
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Upwards-Facing Dropper=
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Upwards-Facing Dropper=
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@ -88,7 +88,8 @@ mesecon.register_node("mcl_observers:observer",
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{
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{
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description = S("Observer"),
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description = S("Observer"),
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_doc_items_longdesc = S("An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes."),
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_doc_items_longdesc = S("An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes."),
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_doc_items_usagehelp = S("Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow shows you the side of the output, which is at the opposite side of the “face”. The arrow points to it. You need to place your redstone wire or any other component you want to power here."),
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_doc_items_usagehelp = S("Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here."),
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groups = {pickaxey=1, material_stone=1, not_opaque=1, },
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groups = {pickaxey=1, material_stone=1, not_opaque=1, },
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tiles = {
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tiles = {
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"mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png",
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"mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png",
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# textdomain: mcl_observers
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Observer=Wächter
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=Ein Wächter ist eine Redstonekomponente, die den Block vor ihm beobachtet und einen sehr kurzen Redstoneimpuls sendet, wenn sich dieser Block ändert.
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here.=Platzieren Sie den Wächter direkt vor dem Block, den Sie beobachten wollen, so dass das „Gesicht“ zum Block schaut. Der Pfeil zeigt auf die Seite des Signalausgangs, der sich gegenüber vom „Gesicht“ befindet. Hier können Sie Ihren Restonestaub oder eine beliebige andere Komponente platzieren.
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# textdomain: mcl_observers
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# textdomain: mcl_observers
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Observer=
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Observer=
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow shows you the side of the output, which is at the opposite side of the “face”. The arrow points to it. You need to place your redstone wire or any other component you want to power here.=
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here.=
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-- WALL BUTTON
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-- WALL BUTTON
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-- A button that when pressed emits power for 1 second
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-- A button that when pressed emits power for a short moment and then turns off again
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-- and then turns off again
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local S = minetest.get_translator("mesecons_button")
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local button_get_output_rules = mesecon.rules.wallmounted_get
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local button_get_output_rules = mesecon.rules.wallmounted_get
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@ -78,7 +79,7 @@ local on_button_place = function(itemstack, placer, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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local buttonuse = "Rightclick the button to push it."
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local buttonuse = S("Use the button to push it.")
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mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, push_by_arrow, longdesc)
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mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, push_by_arrow, longdesc)
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local groups_off = table.copy(plusgroups)
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local groups_off = table.copy(plusgroups)
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mesecon.register_button(
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mesecon.register_button(
|
||||||
"stone",
|
"stone",
|
||||||
"Stone Button",
|
S("Stone Button"),
|
||||||
"default_stone.png",
|
"default_stone.png",
|
||||||
"mcl_core:stone",
|
"mcl_core:stone",
|
||||||
mcl_sounds.node_sound_stone_defaults(),
|
mcl_sounds.node_sound_stone_defaults(),
|
||||||
{material_stone=1,handy=1,pickaxey=1},
|
{material_stone=1,handy=1,pickaxey=1},
|
||||||
1,
|
1,
|
||||||
false,
|
false,
|
||||||
"A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).")
|
S("A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."))
|
||||||
|
|
||||||
local woods = {
|
local woods = {
|
||||||
{ "wood", "mcl_core:wood", "default_wood.png", "Oak Button" },
|
{ "wood", "mcl_core:wood", "default_wood.png", S("Oak Button") },
|
||||||
{ "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", "Acacia Button" },
|
{ "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", S("Acacia Button") },
|
||||||
{ "birchwood", "mcl_core:birchwood", "mcl_core_planks_birch.png", "Birch Button" },
|
{ "birchwood", "mcl_core:birchwood", "mcl_core_planks_birch.png", S("Birch Button") },
|
||||||
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", "Dark Oak Button" },
|
{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Button") },
|
||||||
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", "Spruce Button" },
|
{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Button") },
|
||||||
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", "Jungle Button" },
|
{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },
|
||||||
}
|
}
|
||||||
|
|
||||||
for w=1, #woods do
|
for w=1, #woods do
|
||||||
|
@ -219,7 +220,7 @@ for w=1, #woods do
|
||||||
{material_wood=1,handy=1,axey=1},
|
{material_wood=1,handy=1,axey=1},
|
||||||
1.5,
|
1.5,
|
||||||
true,
|
true,
|
||||||
"A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone). Wooden buttons may also be pushed by arrows.")
|
S("A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows."))
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
# textdomain: mesecons_button
|
||||||
|
Use the button to push it.=Benutzen Sie den Knopf, um ihn zu drücken.
|
||||||
|
Stone Button=Steinknopf
|
||||||
|
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. =Ein Steinknopf ist eine Redstonekomponente aus Stein. Er kann gedrückt werden, um ein Redstonesignal zu senden. Im gedrückten Zustand versorgt er benachbarte Redstonekomponenten für 1 Sekunde mit Redstoneenergie.
|
||||||
|
Oak Button=Eichenknopf
|
||||||
|
Acacia Button=Akazienknopf
|
||||||
|
Birch Button=Birkenknopf
|
||||||
|
Dark Oak Button=Schwarzeichenknopf
|
||||||
|
Spruce Button=Fichtenknopf
|
||||||
|
Jungle Button=Dschungelknopf
|
||||||
|
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=Ein Holzknopf ist eine Redstonekomponente aus Holz. Er kann gedrückt werden, um ein Redstonesignal zu senden. Im gedrückten Zustand versorgt er benachbarte Redstonekomponenten für 1,5 Sekunden mit Redstoneenergie. Holzknöpfe können auch von Pfeilen gedrückt werden.
|
|
@ -0,0 +1,11 @@
|
||||||
|
# textdomain: mesecons_button
|
||||||
|
Use the button to push it.=
|
||||||
|
Stone Button=
|
||||||
|
A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
|
||||||
|
Oak Button=
|
||||||
|
Acacia Button=
|
||||||
|
Birch Button=
|
||||||
|
Dark Oak Button=
|
||||||
|
Spruce Button=
|
||||||
|
Jungle Button=
|
||||||
|
A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=
|
|
@ -74,9 +74,9 @@ local function check_commands(commands, player_name)
|
||||||
local cmddef = minetest.chatcommands[cmd]
|
local cmddef = minetest.chatcommands[cmd]
|
||||||
if not cmddef then
|
if not cmddef then
|
||||||
-- Invalid chat command
|
-- Invalid chat command
|
||||||
local msg = "Error: The command “"..cmd.."” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands."
|
local msg = S("Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands.", cmd)
|
||||||
if string.sub(cmd, 1, 1) == "/" then
|
if string.sub(cmd, 1, 1) == "/" then
|
||||||
msg = msg .. " Hint: Try to remove the trailing slash."
|
msg = S("Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands. Hint: Try to remove the leading slash.", cmd)
|
||||||
end
|
end
|
||||||
return false, minetest.colorize("#FF0000", msg)
|
return false, minetest.colorize("#FF0000", msg)
|
||||||
end
|
end
|
||||||
|
@ -85,7 +85,7 @@ local function check_commands(commands, player_name)
|
||||||
|
|
||||||
for cmd_priv, _ in pairs(cmddef.privs) do
|
for cmd_priv, _ in pairs(cmddef.privs) do
|
||||||
if player_privs[cmd_priv] ~= true then
|
if player_privs[cmd_priv] ~= true then
|
||||||
local msg = "Error: You have insufficient privileges to use the command “"..cmd.."” (missing privilege: "..cmd_priv..")! The command block has not been changed."
|
local msg = S("Error: You have insufficient privileges to use the command “@1” (missing privilege: @2)! The command block has not been changed.", cmd, cmd_priv)
|
||||||
return false, minetest.colorize("#FF0000", msg)
|
return false, minetest.colorize("#FF0000", msg)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -209,11 +209,11 @@ S("Everyone can activate a command block and look at its commands, but not every
|
||||||
S("To view the commands in a command block, use it. To activate the command block, just supply it with redstone power. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.")..
|
S("To view the commands in a command block, use it. To activate the command block, just supply it with redstone power. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.")..
|
||||||
"\n\n"..
|
"\n\n"..
|
||||||
|
|
||||||
S("To be able to place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Use the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how they work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.").."\n\n"..
|
S("To be able to place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Use the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how commands work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.").."\n\n"..
|
||||||
|
|
||||||
S("All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.").."\n\n"..
|
S("All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.").."\n\n"..
|
||||||
|
|
||||||
S("Command blocks support placeholders, insert one of these placerholders and they will be replaced by a player name:").."\n"..
|
S("Command blocks support placeholders, insert one of these placeholders and they will be replaced by some other text:").."\n"..
|
||||||
S("• “@c”: commander of this command block").."\n"..
|
S("• “@c”: commander of this command block").."\n"..
|
||||||
S("• “@n” or “@p”: nearest player from the command block").."\n"..
|
S("• “@n” or “@p”: nearest player from the command block").."\n"..
|
||||||
S("• “@f” farthest player from the command block").."\n"..
|
S("• “@f” farthest player from the command block").."\n"..
|
||||||
|
|
|
@ -0,0 +1,28 @@
|
||||||
|
# textdomain: mesecons_commandblock
|
||||||
|
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands.=Fehler: Der Befehl „@1“ existiert nicht; Ihr Befehlsblock bleibt unverändert. Benutzen Sie den Chatbefehl „help“ für eine Liste der verfügbaren Befehle.
|
||||||
|
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands. Hint: Try to remove the leading slash.=Fehler: Der Befehl „@1“ existiert nicht; Ihr Befehlsblock bleibt unverändert. Benutzen Sie den Chatbefehl „help“ für eine Liste der verfügbaren Befehle. Tipp: Versuchen Sie, den Schrägstrich am Anfang zu entfernen.
|
||||||
|
Error: You have insufficient privileges to use the command “@1” (missing privilege: @2)! The command block has not been changed.=Fehler: Sie haben nicht die ausreichenden Privilegien, um den Befehl „@1“ zu benutzen (fehlendes Privileg: @2)! Der Befehlsblock bleibt unverändert.
|
||||||
|
Error: No commander! Block must be replaced.=Fehler: Kein Kommandant! Block muss ersetzt werden.
|
||||||
|
Commander: @1=Kommandant: @1
|
||||||
|
Submit=OK
|
||||||
|
No commands.=Keine Befehle.
|
||||||
|
Commands:=Befehle:
|
||||||
|
Help=Hilfe
|
||||||
|
Placement denied. You need the “maphack” privilege to place command blocks.=Platzierung fehlgeschlagen. Sie brauchen das „maphack“-Privileg, um Befehlsblöcke platzieren zu können.
|
||||||
|
Command Block=Befehlsblock
|
||||||
|
Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.=Befehlsblöcke sind mächtige Redstonekomponenten, die das Gefüge der Realität selbst verändern können. Mit anderen Worten, sie lassen den Server Serverbefehle ausführen, wenn sie mit Redstoneenergie versorgt werden.
|
||||||
|
Everyone can activate a command block and look at its commands, but not everyone can edit and place them.=Jeder kann einen Befehlsblock aktivieren und sich seine Befehle ansehen, aber nicht jeder kann sie bearbeiten und platzieren.
|
||||||
|
To view the commands in a command block, use it. To activate the command block, just supply it with redstone power. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.=Um die Befehle in einem Befehlsblock zu betrachten, benutzen Sie ihn. Um ihn zu aktivieren, versorgen Sie ihn einfach mit Redstoneenergie. Das wird die Befehle einmalig ausführen. Um sie erneut auszuführen, schalten Sie die Redstoneenergie aus und wieder ein.
|
||||||
|
To be able to place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Use the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how commands work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.=Um einen Befehlsblock platzieren und die Befehle ändern zu können, müssen Sie im Kreativmodus sein und das „maphack“-Privileg habe. Ein neuer Befehlsblock hat keine Befehle und tut gar nichts. Benutzen Sie den Befehlsblock (im Kreativmodus!), um seine Befehle zu bearbeiten. Lesen Sie den Hilfeeintrag „Fortgeschrittenes > Serverbefehle“, um zu verstehen, wie Befehle funktionieren. Jede Zeile enthält einen einzigen Befehl. Sie geben Sie wie in der Konsole ein, aber ohne den Schrägstrich am Anfang.
|
||||||
|
All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.=Alle Befehle werden im Namen des Spielers, der den Befehlsblock platziert hat, ausgeführt, als ob der Spieler die Befehle eingegeben hätte. Diesen Spieler nennen wir den „Kommandanten“ des Blocks.
|
||||||
|
Command blocks support placeholders, insert one of these placeholders and they will be replaced by some other text:=Befehlsblöcke unterstützen Platzhalter, geben sie einen dieser Platzhalter ein und sie werden durch einen anderen Text ersetzt:
|
||||||
|
• “@c”: commander of this command block=• „@c“: Befehlshaber dieses Befehlsblocks
|
||||||
|
• “@n” or “@p”: nearest player from the command block=• „@n“ oder „@p“: Nächster Spieler am Befehlsblock
|
||||||
|
• “@f” farthest player from the command block=• Der vom Befehelsblock am weitesten entfernte Spieler
|
||||||
|
• “@r”: random player currently in the world=• „@r“: Zufälliger Spieler in der Welt
|
||||||
|
• “@@”: literal “@” sign=• Nur das „@“-Zeichen
|
||||||
|
Example 1:@n time 12000@nSets the game clock to 12:00=1. Beispiel:@n time 12000@nSetzt die Spieluhr auf 12:00 Uhr
|
||||||
|
Example 2:@n give @@n mcl_core:apple 5@n→ Gives the nearest player 5 apples=2. Beispiel:@n give @@n mcl_core:apple 5@n→ Gibt dem nächsten Spieler 5 Äpfel
|
||||||
|
Access denied. You need the “maphack” privilege to edit command blocks.=Zugriff verweigert. Sie brauchen das „maphack“-Privileg, um Befehlsblöcke zu bearbeiten.
|
||||||
|
Editing the command block has failed! You can only change the command block in Creative Mode!=Bearbeitung des Befehlsblocks fehlgeschlagen! Sie können den Befehlsblock nur im Kreativmodus ändern!
|
||||||
|
Editing the command block has failed! The command block is gone.=Bearbeiten des Befehlsblocks fehlgeschlagen! Der Befehlsblock ist verschwunden.
|
|
@ -1,14 +1,28 @@
|
||||||
# textdomain: mesecons_commandblock
|
# textdomain: mesecons_commandblock
|
||||||
|
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands.=
|
||||||
|
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands. Hint: Try to remove the leading slash.=
|
||||||
|
Error: You have insufficient privileges to use the command “@1” (missing privilege: @2)! The command block has not been changed.=
|
||||||
|
Error: No commander! Block must be replaced.=
|
||||||
|
Commander: @1=
|
||||||
|
Submit=
|
||||||
|
No commands.=
|
||||||
|
Commands:=
|
||||||
|
Help=
|
||||||
|
Placement denied. You need the “maphack” privilege to place command blocks.=
|
||||||
Command Block=
|
Command Block=
|
||||||
Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.=
|
Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.=
|
||||||
To use an already existing command block, just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.=
|
Everyone can activate a command block and look at its commands, but not everyone can edit and place them.=
|
||||||
To place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how they work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.=
|
To view the commands in a command block, use it. To activate the command block, just supply it with redstone power. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.=
|
||||||
|
To be able to place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Use the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how commands work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.=
|
||||||
All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.=
|
All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.=
|
||||||
Command blocks support placeholders, insert one of these placerholders and they will be replaced by a player name:=
|
Command blocks support placeholders, insert one of these placeholders and they will be replaced by some other text:=
|
||||||
• “@c”: commander of this command block=
|
• “@c”: commander of this command block=
|
||||||
• “@n” or “@p”: nearest player from the command block=
|
• “@n” or “@p”: nearest player from the command block=
|
||||||
• “@f” farthest player from the command block=
|
• “@f” farthest player from the command block=
|
||||||
• “@r”: random player currently in the world=
|
• “@r”: random player currently in the world=
|
||||||
• “@@”: literal “@” sign=
|
• “@@”: literal “@” sign=
|
||||||
Example 1:@n time 12000@nSets the game clock to 12:00=
|
Example 1:@n time 12000@nSets the game clock to 12:00=
|
||||||
Example 2:@n give @n mcl_core:apple 5@n→ Gives the nearest player 5 apples=
|
Example 2:@n give @@n mcl_core:apple 5@n→ Gives the nearest player 5 apples=
|
||||||
|
Access denied. You need the “maphack” privilege to edit command blocks.=
|
||||||
|
Editing the command block has failed! You can only change the command block in Creative Mode!=
|
||||||
|
Editing the command block has failed! The command block is gone.=
|
||||||
|
|
|
@ -185,7 +185,7 @@ local help, longdesc, usagehelp, icon, on_construct
|
||||||
if i == 1 then
|
if i == 1 then
|
||||||
help = true
|
help = true
|
||||||
longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
|
longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
|
||||||
usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
|
usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, use the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
|
||||||
S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
|
S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
|
||||||
icon = "mesecons_delayer_item.png"
|
icon = "mesecons_delayer_item.png"
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain: mesecons_delayer
|
||||||
|
Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.=Redstoneverstärker sind vielseitige Komponenten mit den folgenden Verwendungszwecken: 1.: Sie lassen Signale nur in eine Richtung durch. 2.: Sie verzögern das Signal. 3.: Sie können optional ihr Ausgangssignal sperren
|
||||||
|
To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, user the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.=Um einen Redstoneverstärker zu versorgen, senden Sie ein Signal in „Pfeilrichtung“ (dem Eingang). Das Signal geht aus der gegenüberliegenden Seite (dem Ausgang) mit einer Verzögerung hinaus. Um die Verzögerung zu ändern, benutzen Sie den Redstoneverstärker. Die Verzögerung ist zwischen 0,1 bis 0,4 Sekunden lang und kann in Schritten von 0,1 Sekunden geändert werden. Das wird mit der Position der verschiebbaren Redstonefackel angezeigt.
|
||||||
|
To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.=Um einen Verstärker zu sperren, senden Sie ein Signal eines benachbarten Verstärkers in eines der Seiten. Im gesperrten Zustand verschwindet die verschiebbare Redstonefackel, die Ausgabe ändert sich nicht mehr und der Eingang wird ignoriert.
|
||||||
|
Redstone Repeater=Redstoneverstärker
|
||||||
|
Redstone Repeater (Powered)=Redstoneverstärker (bestromt)
|
||||||
|
Redstone Repeater (Locked)=Redstoneverstärker (gesperrt)
|
||||||
|
Redstone Repeater (Locked, Powered)=Redstoneverstärker (gesperrt, bestromt)
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
# textdomain: mesecons_delayer
|
# textdomain: mesecons_delayer
|
||||||
Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.=
|
Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.=
|
||||||
To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.=
|
To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, user the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.=
|
||||||
To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.=
|
To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.=
|
||||||
Redstone Repeater=
|
Redstone Repeater=
|
||||||
Redstone Repeater (Powered)=
|
Redstone Repeater (Powered)=
|
||||||
|
|
|
@ -1,9 +1,11 @@
|
||||||
|
local S = minetest.get_translator("mesecons_lightstone")
|
||||||
|
|
||||||
minetest.register_node("mesecons_lightstone:lightstone_off", {
|
minetest.register_node("mesecons_lightstone:lightstone_off", {
|
||||||
tiles = {"jeija_lightstone_gray_off.png"},
|
tiles = {"jeija_lightstone_gray_off.png"},
|
||||||
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
|
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
description= "Redstone Lamp",
|
description= S("Redstone Lamp"),
|
||||||
_doc_items_longdesc = "Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.",
|
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power."),
|
||||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
action_on = function (pos, node)
|
action_on = function (pos, node)
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: mesecons_lightstone
|
||||||
|
Redstone Lamp=Redstonelampe
|
||||||
|
Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von 14), wenn sie Redstoneenergie erhalten.
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: mesecons_lightstone
|
||||||
|
Redstone Lamp=
|
||||||
|
Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.=
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: mesecons_noteblock
|
||||||
|
Note Block=Notenblock
|
||||||
|
A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=Ein Notenblock ist ein musikalischer Block, der eine von vielen Noten von verschiedenen Instrumenten spielt, wenn er geschlagen oder mit Redstoneenergie versorgt wird.
|
||||||
|
Use the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:=Benutzen Sie den Notenblock, um die nächste Note zu wählen (es gibt 24 halbe Noten bzw. 2 Oktaven). Das gespielte Intrument hängt vom Material des Blocks unter dem Notenblock ab:
|
||||||
|
• Glass: Sticks=• Glas: Stöcke
|
||||||
|
• Wood: Bass guitar=• Holz: Bassgitarre
|
||||||
|
• Stone: Bass drum=• Stein: Basstrommel
|
||||||
|
• Sand or gravel: Snare drum=• Sand oder Kies: Kleine Trommel
|
||||||
|
• Anything else: Piano=• Alles andere: Klavier
|
||||||
|
The note block will only play a note when it is below air, otherwise, it stays silent.=Der Notenblock wird nur eine Note spielen, wenn er sich unter Luft befindet, sonst bleibt er stumm.
|
|
@ -1,7 +1,7 @@
|
||||||
# textdomain: mesecons_noteblock
|
# textdomain: mesecons_noteblock
|
||||||
Note Block=
|
Note Block=
|
||||||
A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=
|
A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=
|
||||||
Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:=
|
Use the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:=
|
||||||
• Glass: Sticks=
|
• Glass: Sticks=
|
||||||
• Wood: Bass guitar=
|
• Wood: Bass guitar=
|
||||||
• Stone: Bass drum=
|
• Stone: Bass drum=
|
||||||
|
|
|
@ -173,7 +173,7 @@ local pistonspec_normal = {
|
||||||
piston_up = "mesecons_pistons:piston_up_normal_off",
|
piston_up = "mesecons_pistons:piston_up_normal_off",
|
||||||
}
|
}
|
||||||
|
|
||||||
local usagehelp_piston = S("This block can have one of 6 possible orientations. On placement, the pusher will face you.")
|
local usagehelp_piston = S("This block can have one of 6 possible orientations.")
|
||||||
|
|
||||||
local on_rotate
|
local on_rotate
|
||||||
if minetest.get_modpath("screwdriver") then
|
if minetest.get_modpath("screwdriver") then
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: mesecons_pistons
|
||||||
|
This block can have one of 6 possible orientations.=Dieser Block kann eine von 6 möglichen Richtungen annehmen.
|
||||||
|
Piston=Kolben
|
||||||
|
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=Ein Kolben ist eine Redstonekomponente mit einem Schieber den Block oder die Blöcke vor ihm schieben wird, wenn er mit Redstoneenergie versorgt wird. Allerdings können nicht alle Blöcke können geschoben werden.
|
||||||
|
Sticky Piston=Klebriger Kolben
|
||||||
|
A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=Ein klebriger Kolben ist eine Redstonekomponente mit einem klebrigen Schieber, der ein- und ausgefahren werden kann. Er fährt aus, wenn er mit Redstoneenergie versorgt wird. Wenn der Schieber ausgefahren wird, schiebt er den Block oder die Blöcke vor ihm. Wird er eingefahren, zieht er den Block vor ihm zu sich. Nicht alle Blöcke können geschoben oder gezogen werden.
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: mesecons_pistons
|
# textdomain: mesecons_pistons
|
||||||
This block can have one of 6 possible orientations. On placement, the pusher will face you.=
|
This block can have one of 6 possible orientations.=
|
||||||
Piston=
|
Piston=
|
||||||
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=
|
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=
|
||||||
Sticky Piston=
|
Sticky Piston=
|
||||||
|
|
|
@ -0,0 +1,12 @@
|
||||||
|
# textdomain: mesecons_pressureplates
|
||||||
|
A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it.=Eine Druckplatte ist eine Redstonekomponente, die ihre benachbarten Blöcke mit Redstoneenergie versorgt, wenn sich jemand oder etwas auf ihr befindet.
|
||||||
|
Oak Pressure Plate=Eichendruckplatte
|
||||||
|
Acacia Pressure Plate=Akaziendruckplatte
|
||||||
|
Birch Pressure Plate=Birkendruckplatte
|
||||||
|
Dark Oak Pressure Plate=Schwarzeichendruckplatte
|
||||||
|
Spruce Pressure Plate=Fichtendruckplatte
|
||||||
|
Jungle Pressure Plate=Dschungeldruckplatte
|
||||||
|
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Eine Holzdruckplatte ist eine Redstonekomponente, die ihre benachbarten Blöcke mit Redstoneenergie versorgt, solange sich ein beliebiges bewegliches Objekt (wie Gegenstände, Spieler und Mobs) auf ihm befindet.
|
||||||
|
Stone Pressure Plate=Steindruckplatte
|
||||||
|
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Eine Steindruckplatte ist eine Redstonekomponente, die ihre benachbarten Blöcke mit Redstoneenergie versorgt, solange sich ein Spieler oder Mob auf ihm befindet. Sie wird von nichts anderem ausgelöst.
|
||||||
|
|
|
@ -60,7 +60,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
|
||||||
groups = {handy=1,axey=1, material_wood=1},
|
groups = {handy=1,axey=1, material_wood=1},
|
||||||
description=S("Daylight Sensor"),
|
description=S("Daylight Sensor"),
|
||||||
_doc_items_longdesc = S("Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted."),
|
_doc_items_longdesc = S("Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted."),
|
||||||
_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into an inverted daylight sensor, which supplies redstone energy when it is in moonlight.",
|
_doc_items_usagehelp = S("Use the daylight sensor to turn it into an inverted daylight sensor, which supplies redstone energy when it is in moonlight."),
|
||||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {receptor = {
|
mesecons = {receptor = {
|
||||||
state = mesecon.state.off,
|
state = mesecon.state.off,
|
||||||
|
@ -178,7 +178,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
|
||||||
groups = {handy=1,axey=1, not_in_creative_inventory=1, material_wood=1},
|
groups = {handy=1,axey=1, not_in_creative_inventory=1, material_wood=1},
|
||||||
description=S("Inverted Daylight Sensor"),
|
description=S("Inverted Daylight Sensor"),
|
||||||
_doc_items_longdesc = S("An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor."),
|
_doc_items_longdesc = S("An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor."),
|
||||||
_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into a daylight sensor.",
|
_doc_items_usagehelp = S("Use the inverted daylight sensor to turn it into a daylight sensor."),
|
||||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {receptor = {
|
mesecons = {receptor = {
|
||||||
state = mesecon.state.off,
|
state = mesecon.state.off,
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
# textdomain: mesecons_solarpanel
|
||||||
|
Daylight Sensor=Tageslichtsensor
|
||||||
|
Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.=Tageslichtsensoren sind Redstonekomponenten, die Redstoneenergie liefern, wenn sie im Sonnenlicht stehen, sonst nicht.
|
||||||
|
Use the daylight sensor to turn it into an inverted daylight sensor, which supplies redstone energy when it is in moonlight.=Benutzen Sie den Tageslichtsensor, um ihn zu einen invertierten Tageslichtsensor umzuwandeln, der Redstoneenergie liefert, wenn er sich im Mondlicht befindet.
|
||||||
|
Inverted Daylight Sensor=Invertierter Tageslichtsensor
|
||||||
|
An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.=Ein invertierter Tageslichtsensor ist eine Variante des Tageslichtsensors. Er ist eine Redstonekomponente, die Redstoneenergie liefert, wenn er sich im Mondlicht befindet, sonst nicht. Er kann zurück zu einem gewöhnlichen Tageslichtsensor umgewandelt werden.
|
||||||
|
Use the inverted daylight sensor to turn it into a daylight sensor.=Benutzen Sie den Tageslichtsensor, um ihn zu einem Tageslichtsensor umzuwandeln.
|
|
@ -1,5 +1,7 @@
|
||||||
# textdomain: mesecons_solarpanel
|
# textdomain: mesecons_solarpanel
|
||||||
Daylight Sensor=
|
Daylight Sensor=
|
||||||
Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.=
|
Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.=
|
||||||
|
Use the daylight sensor to turn it into an inverted daylight sensor, which supplies redstone energy when it is in moonlight.=
|
||||||
Inverted Daylight Sensor=
|
Inverted Daylight Sensor=
|
||||||
An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.=
|
An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.=
|
||||||
|
Use the inverted daylight sensor to turn it into a daylight sensor.=
|
||||||
|
|
|
@ -168,11 +168,7 @@ mcl_torches.register_torch("mesecon_torch_overheated", "Redstone Torch (overheat
|
||||||
|
|
||||||
mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
|
mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
|
||||||
S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
|
S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
|
||||||
S("Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:").."\n"..
|
S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
|
||||||
S("• Glass, fence, wall, hopper: Can only be placed on top")..
|
|
||||||
S("• Upside-down slab/stair: Can only be placed on top")..
|
|
||||||
S("• Soul sand, mob spawner: Placement possible")..
|
|
||||||
S("• Glowstone and pistons: No placement possible"),
|
|
||||||
"jeija_torches_on.png",
|
"jeija_torches_on.png",
|
||||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
||||||
{"jeija_torches_on.png"},
|
{"jeija_torches_on.png"},
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: mesecons_torch
|
||||||
|
Redstone Torch=Redstonefackel
|
||||||
|
A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.=Eine Redstonefackel ist eine Redstonekomponente, die benutzt werden kann, um ein Redstonesignal zu invertieren. Sie versorgt die benachbarten Blöcke mit Redstoneenergie, ausgenommen den Block, an dem sie befestigt wurde. Eine Redstonefackel leuchtet normalerweise, aber sie kann auch ausgeschaltet werden, indem der Block, an dem sie befestigt ist, bestromt wird. Wenn sie aus ist, wird sie nichts mit Redstoneenergie versorgen.
|
||||||
|
Redstone torches can be placed at the side and on the top of full solid opaque blocks.=Redstonefackeln können an der Seite und auf der Oberseite der meisten undurchsichtigen ganzen Blöcke platziert werden.
|
||||||
|
Block of Redstone=Redstoneblock
|
||||||
|
A block of redstone permanently supplies redstone power to its surrounding blocks.=Ein Redstoneblock versorgt seine benachbarten Blöcke beständig mit Redstoneenergie.
|
|
@ -1,10 +1,6 @@
|
||||||
# textdomain: mesecons_torch
|
# textdomain: mesecons_torch
|
||||||
Redstone Torch=
|
Redstone Torch=
|
||||||
A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.=
|
A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.=
|
||||||
Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:=
|
Redstone torches can be placed at the side and on the top of full solid opaque blocks.=
|
||||||
• Glass, fence, wall, hopper: Can only be placed on top=
|
|
||||||
• Upside-down slab/stair: Can only be placed on top=
|
|
||||||
• Soul sand, mob spawner: Placement possible=
|
|
||||||
• Glowstone and pistons: No placement possible=
|
|
||||||
Block of Redstone=
|
Block of Redstone=
|
||||||
A block of redstone permanently supplies redstone power to its surrounding blocks.=
|
A block of redstone permanently supplies redstone power to its surrounding blocks.=
|
||||||
|
|
|
@ -24,7 +24,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
description=S("Lever"),
|
description=S("Lever"),
|
||||||
_doc_items_longdesc = S("A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state."),
|
_doc_items_longdesc = S("A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state."),
|
||||||
_doc_items_usagehelp = "Right-click the lever to flip it on or off.",
|
_doc_items_usagehelp = S("Use the lever to flip it on or off."),
|
||||||
on_rightclick = function (pos, node)
|
on_rightclick = function (pos, node)
|
||||||
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2})
|
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2})
|
||||||
mesecon.receptor_on(pos, lever_get_output_rules(node))
|
mesecon.receptor_on(pos, lever_get_output_rules(node))
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: mesecons_wallever
|
||||||
|
Lever=Hebel
|
||||||
|
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=Ein Hebel ist eine Redstonekomponente, die ein- und ausgeschaltet werden kann. Er versorgt seine benachbarten Blöcke mit Redstoneenergie, solange er sich im eingeschalteten Zustand befindet.
|
||||||
|
Use the lever to flip it on or off.=Benutzen Sie den Hebel, um ihn ein- oder auszuschalten.
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: mesecons_wallever
|
# textdomain: mesecons_wallever
|
||||||
Lever=
|
Lever=
|
||||||
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=
|
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=
|
||||||
Lever=
|
Use the lever to flip it on or off.=
|
||||||
|
|
|
@ -228,7 +228,7 @@ local function register_wires()
|
||||||
longdesc = S("Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.").."\n"..
|
longdesc = S("Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.").."\n"..
|
||||||
S("A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.").."\n"..
|
S("A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.").."\n"..
|
||||||
S("Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.")
|
S("Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.")
|
||||||
usagehelp = S("Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.").."\n\n"..
|
usagehelp = S("Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills.").."\n\n"..
|
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S("Read the help entries on the other redstone components to learn how redstone components interact.")
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S("Read the help entries on the other redstone components to learn how redstone components interact.")
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img = "redstone_redstone_dust.png"
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img = "redstone_redstone_dust.png"
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@ -0,0 +1,10 @@
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# textdomain: mesecons_wires
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Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.=Redstone ist ein vielseitiges leitendes Mineral, der Redstoneenergie überträgt. Es kann auf dem Boden in Form einer Spur platziert werden.
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.=Eine Redstonespur kann einen von zwei Zuständen annehmen: Bestromt und unbestromt. Eine bestromte Redstonespur wird benachbarte Redstonekomponenten bestromen (und somit aktivieren).
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.=Redstoneenergie kann von verschiedenen Redstonekomponenten erhalten werden, wie zum Beispiel einem Redstoneblock oder einem Knopf. Redstoneenergie wird benutzt, um verschiedene Mechanismen zu aktivieren, wie Redstonelampen oder Kolben.
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Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills.=Platzieren Sie Redstone auf dem Boden, um eine Redstonespur auszulegen. Die Spuren werden sich automatisch miteinander verbinden und sie können auch über Hügel gehen.
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Read the help entries on the other redstone components to learn how redstone components interact.=Lesen Sie die Hilfeeinträge über andere Redstonekomponenten, um zu erfahren, wie sie interagieren.
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Redstone=Redstone
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Powered Redstone Spot (@1)=Bestromter Redstoneklecks (@1)
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Redstone Trail (@1)=Redstonespur (@1)
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Powered Redstone Trail (@1)=Bestromte Redstonespur (@1)
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Loading…
Reference in New Issue