Fix crash with wither projectile
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@ -136,7 +136,7 @@ mobs:register_arrow(":mobs_mc:fireball", {
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hit_mob = function(self, mob)
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5,max_hear_distance = 16})
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5,max_hear_distance = 16})
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player:punch(self.object, 1.0, {
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, nil)
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}, nil)
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