Add Nether decorations
Nether wart, eternal fire, mushrooms
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@ -948,19 +948,6 @@ local function register_dimension_ores()
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y_max = mcl_vars.mg_nether_max,
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})
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-- Fire in the Nether (hacky)
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-- FIXME: Remove this when fire as decoration is available
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_fire:eternal_fire",
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wherein = {"mcl_nether:netherrack", "mcl_core:stone"},
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clust_scarcity =12 *22 * 12,
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clust_num_ores = 5,
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clust_size = 5,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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})
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--[[ THE END ]]
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-- Generate fake End
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@ -1761,53 +1748,7 @@ end
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-- Decorations in non-Overworld dimensions
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local function register_dimension_decorations()
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--[[ NETHER decorations ]]
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-- Red Mushroom
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack"},
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sidelen = 80,
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fill_ratio = 0.01,
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biomes = {"nether"},
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_mushrooms:mushroom_red",
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})
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-- Brown Mushroom
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack"},
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sidelen = 80,
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fill_ratio = 0.01,
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biomes = {"nether"},
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_mushrooms:mushroom_brown",
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})
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-- Eternal Fire
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack"},
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sidelen = 16,
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fill_ratio = 0.2,
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biomes = {"nether"},
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_fire:eternal_fire",
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})
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-- Nether Wart
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:soul_sand"},
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = {"nether"},
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_nether:nether_wart",
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})
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-- TODO
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end
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--
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@ -1147,11 +1147,14 @@ local function generate_jungle_tree_decorations(minp, maxp)
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end
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end
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-- Generate mushrooms in caves
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local pr_shroom = PseudoRandom(os.time()-24359)
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-- Generate mushrooms in caves manually.
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-- Minetest's API does not support decorations in caves yet. :-(
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local generate_underground_mushrooms = function(minp, maxp)
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-- Generate rare underground mushrooms
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-- TODO: Make them appear in groups, use Perlin noise
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if minp.y > 0 or maxp.y < -32 then
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local min, max = mcl_vars.mg_lava_overworld_max + 4, 0
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if minp.y > max or maxp.y < min then
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return
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end
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@ -1161,8 +1164,8 @@ local generate_underground_mushrooms = function(minp, maxp)
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for n = 1, #stone do
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bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
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if math.random(1,1000) < 4 and minetest.get_node_light(bpos, 0.5) <= 12 then
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if math.random(1,2) == 1 then
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if bpos.y >= min and bpos.y <= max and minetest.get_node_light(bpos, 0.5) <= 12 and pr_shroom:next(1,1000) < 4 then
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if pr_shroom:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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@ -1171,6 +1174,62 @@ local generate_underground_mushrooms = function(minp, maxp)
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end
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end
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local pr_nether = PseudoRandom(os.time()+667)
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- Minetest's API does not support decorations in caves yet. :-(
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local generate_nether_decorations = function(minp, maxp)
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if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
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return
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end
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-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
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local bpos
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local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
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local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
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local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
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-- Helper function to spawn “fake” decoration
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local special_deco = function(nodes, spawn_func)
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for n = 1, #nodes do
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bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
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spawn_func(bpos)
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end
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end
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special_deco(rack, function(bpos)
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-- Mushrooms on netherrack
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and minetest.get_node_light(bpos, 0.5) <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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-- Eternal fire on netherrack
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elseif pr_nether:next(1,100) <= 3 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Eternal fire on magma cubes
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special_deco(magma, function(bpos)
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if pr_nether:next(1,150) == 1 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Nether wart on soul sand
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-- TODO: Spawn in Nether fortresses
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special_deco(ssand, function(bpos)
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if pr_nether:next(1,170) == 1 then
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minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
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end
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end)
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end
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp)
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@ -1337,6 +1396,7 @@ minetest.register_on_generated(function(minp, maxp)
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generate_underground_mushrooms(minp, maxp)
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generate_jungle_tree_decorations(minp, maxp)
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generate_nether_decorations(minp, maxp)
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end)
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