Fix mobs spawn with 0 health if mob_difficulty=0
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@ -3118,7 +3118,7 @@ local function scale_difficulty(value, default, min, special)
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if (not value) or (value == default) or (value == special) then
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if (not value) or (value == default) or (value == special) then
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return default
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return default
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else
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else
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return max(min, value) * difficulty
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return max(min, value * difficulty)
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end
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end
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end
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end
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