Final (hopefully) megre of XP to master, sorry for all possible conflicts
This commit is contained in:
parent
730e5f6998
commit
c4f038ab77
|
@ -181,7 +181,6 @@ minetest.register_on_joinplayer(function(player)
|
|||
offset = {x = 0, y = -(48 + 24 + 24)},
|
||||
z_index = 12,
|
||||
})
|
||||
|
||||
end)
|
||||
|
||||
function mcl_experience.xp_to_level(xp)
|
||||
|
@ -237,13 +236,15 @@ function mcl_experience.add_experience(player, experience)
|
|||
local temp_pool = pool[name]
|
||||
|
||||
local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
|
||||
temp_pool.xp = math.max(temp_pool.xp + experience, 0)
|
||||
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
|
||||
if (temp_pool.xp >= temp_pool.xp_next_level) or (experience < 1) then
|
||||
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
|
||||
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
||||
if old_level ~= temp_pool.level then
|
||||
if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
|
||||
if experience > 0 then
|
||||
minetest.sound_play("level_up",{gain=0.2,to_player = name})
|
||||
end
|
||||
temp_pool.last_time = minetest.get_us_time()/1000000
|
||||
end
|
||||
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
|
||||
|
@ -251,8 +252,10 @@ function mcl_experience.add_experience(player, experience)
|
|||
else
|
||||
if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
|
||||
temp_pool.last_time = minetest.get_us_time()/1000000
|
||||
if experience > 0 then
|
||||
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
|
||||
end
|
||||
end
|
||||
temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
|
||||
end
|
||||
|
||||
|
@ -478,7 +481,7 @@ minetest.register_entity("mcl_experience:orb", {
|
|||
})
|
||||
|
||||
minetest.register_chatcommand("xp", {
|
||||
params = S("[<player>] [<xp>]"),
|
||||
params = S("[[<player>] <xp>]"),
|
||||
description = S("Gives a player some XP"),
|
||||
privs = {server=true},
|
||||
func = function(name, params)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[<player>] [<xp>]=[<игрок>] [<xp>]
|
||||
Gives a player some XP=
|
||||
[[<player>] <xp>]=[[<игрок>] <xp>]
|
||||
Gives a player some XP=Даёт игроку XP
|
||||
Error: Too many parameters!=Ошибка: слишком много параметров!
|
||||
Error: Incorrect value of XP=Ошибка: Недопустимое значение XP
|
||||
Error: Player not found=Ошибка: Игрок не найден
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[<player>] [<xp>]=
|
||||
[[<player>] <xp>]=
|
||||
Gives a player some XP=
|
||||
Error: Too many parameters!=
|
||||
Error: Incorrect value of XP=
|
||||
|
|
Loading…
Reference in New Issue