Refactor arrow→button hit
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f392e23719
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c43b8baff4
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@ -17,6 +17,20 @@ local boxes_on = {
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wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
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}
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-- Push the button
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mesecon.push_button = function(pos, node)
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-- No-op if button is already pushed
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if mesecon.is_receptor_on(node) then
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return
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end
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local def = minetest.registered_nodes[node.name]
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minetest.set_node(pos, {name="mesecons_button:button_"..def._mcl_button_basename.."_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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local timer = minetest.get_node_timer(pos)
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timer:start(def._mcl_button_timer)
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end
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local on_button_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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@ -103,17 +117,16 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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local timer = minetest.get_node_timer(pos)
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timer:start(button_timer)
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mesecon.push_button(pos, node)
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end,
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sounds = sounds,
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_output_rules,
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}},
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_mcl_button_basename = basename,
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_mcl_button_timer = button_timer,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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@ -139,6 +152,8 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
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state = mesecon.state.on,
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rules = button_get_output_rules
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}},
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_mcl_button_basename = basename,
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_mcl_button_timer = button_timer,
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
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@ -163,6 +178,7 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
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mesecon.receptor_off(pos, button_get_output_rules(node))
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end
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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@ -177,8 +177,8 @@ ARROW_ENTITY.on_step = function(self, dtime)
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self.object:set_velocity({x=0, y=0, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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-- Push the button
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if minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 and def.on_rightclick then
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def.on_rightclick(pos, node)
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if minetest.get_modpath("mesecons_button") and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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mesecon.push_button(pos, node)
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end
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elseif (def and def.liquidtype ~= "none") then
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-- Slow down arrow in liquids
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@ -6,3 +6,4 @@ mcl_core?
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mcl_mobitems?
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mcl_playerphysics?
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doc?
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mesecons_button?
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