Fix #1184
This commit is contained in:
parent
d1fd3cc827
commit
c1c3dbfaec
|
@ -73,12 +73,17 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
|
||||
|
||||
elseif player:get_attach() == nil then
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
-- sets body position and rotation while walking
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
|
||||
if not controls.down then
|
||||
-- controls head and Body_Control bones while going backwards
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
|
||||
else
|
||||
-- controls head and Body_Control bones while walking forwards
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
|
||||
end
|
||||
else
|
||||
local attached = player:get_attach(parent)
|
||||
local attached_yaw = degrees(attached:get_yaw())
|
||||
|
|
Loading…
Reference in New Issue