keep mobs from disappearance
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52ed7f668e
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bdd0123c77
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@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "mrm"
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mobs.version = "20180531" -- don't rely too much on this, rarely updated, if ever
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mobs.version = "20210106" -- don't rely too much on this, rarely updated, if ever
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local MAX_MOB_NAME_LENGTH = 30
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local HORNY_TIME = 30
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@ -3589,20 +3589,17 @@ local mob_step = function(self, dtime)
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and ((not self.nametag) or (self.nametag == "")) then
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self.lifetimer = self.lifetimer - dtime
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local despawn = self.despawn_immediately
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if not despawn and self.lifetimer <= 10 then
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if self.despawn_immediately or self.lifetimer <= 0 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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elseif self.lifetimer <= 10 then
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if math.random(10) < 4 then
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despawn = true
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self.despawn_immediately = true
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else
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self.lifetimer = 20
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end
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end
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if despawn then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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end
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self.despawn_immediately = true
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end
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end
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@ -4545,20 +4542,19 @@ function mobs:alias_mob(old_name, new_name)
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end
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minetest.register_globalstep(function()
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < 1 then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 24)) do
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob then
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lua.lifetimer = 20
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end
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end
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 32)) do
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 47)) do
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob then
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lua.lifetimer = math.max(20, lua.lifetimer)
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lua.despawn_immediately = false
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end
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end
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end
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timer = 0
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end)
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