Reduce defuse reach for charged creeper
5.2 is actually half of the estimated MC creeper defuse range, which is 10.4. The reason for this change is to balance the creeper in MCL2 where it fuses whilst moving making it more difficult than MC. In MC, the creeper does not move while fusing.
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@ -189,7 +189,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
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--explosion_damage_radius = 6,
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--explosion_damage_radius = 6,
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--explosiontimer_reset_radius = 3,
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--explosiontimer_reset_radius = 3,
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reach = 3,
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reach = 3,
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defuse_reach = 10.4,
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defuse_reach = 5.2,
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explosion_timer = 0.3,
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explosion_timer = 0.3,
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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stop_to_explode = true,
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stop_to_explode = true,
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