Fix a couple of sheep wool color issues
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5bc35e9989
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@ -3,34 +3,25 @@
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--made for MC like Survival game
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--License for code WTFPL and otherwise stated in readmes
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local colors = {
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-- This is a trick to force spawn probabilities
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-- dyecolor = { woolcolor, textures }
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-- FIXME: Remove this hack, improve the API instead
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white = { "white", { "mobs_sheep.png" } },
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local texture_hack = {}
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brown = { "brown", { "mobs_sheep_brown.png" } },
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for i=1,81836 do
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grey = { "silver", { "mobs_sheep_grey.png" } },
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-- 81.836%
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dark_grey = { "grey", { "mobs_sheep_dark_grey.png" } },
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table.insert(texture_hack, {"mobs_sheep.png"})
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blue = { "blue", { "mobs_sheep_blue.png" } },
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end
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lightblue = { "light_blue", { "mobs_sheep_lightblue.png" } },
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for i=1,5000 do
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dark_green = { "green", { "mobs_sheep_dark_green.png" } },
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-- 5%
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green = { "lime", { "mobs_sheep_green.png" } },
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table.insert(texture_hack, {"mobs_sheep_grey.png"})
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violet = { "purple", { "mobs_sheep_violet.png" } },
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end
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pink = { "pink", { "mobs_sheep_pink.png" } },
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for i=1,5000 do
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yellow = { "yellow", { "mobs_sheep_yellow.png" } },
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-- 5%
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orange = { "orange", { "mobs_sheep_orange.png" } },
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table.insert(texture_hack, {"mobs_sheep_dark_grey.png"})
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red = { "red", { "mobs_sheep_red.png" } },
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end
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cyan = { "cyan", { "mobs_sheep_cyan.png" } },
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for i=1,5000 do
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magenta = { "magenta", { "mobs_sheep_magenta.png" } },
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-- 5%
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black = { "black", { "mobs_sheep_black.png" } },
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table.insert(texture_hack, {"mobs_sheep_black.png"})
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}
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end
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for i=1,3000 do
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-- 3%
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table.insert(texture_hack, {"mobs_sheep_brown.png"})
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end
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for i=1,164 do
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-- 0.164%
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table.insert(texture_hack, {"mobs_sheep_pink.png"})
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end
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-- Sheep
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-- Sheep
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mobs:register_mob("mobs_mc:sheep", {
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mobs:register_mob("mobs_mc:sheep", {
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@ -43,7 +34,7 @@ mobs:register_mob("mobs_mc:sheep", {
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visual = "mesh",
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visual = "mesh",
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visual_size = {x=0.6, y=0.6},
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visual_size = {x=0.6, y=0.6},
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mesh = "mobs_sheep.x",
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mesh = "mobs_sheep.x",
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textures = texture_hack,
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textures = {{"mobs_sheep.png"}},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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walk_velocity = 1,
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walk_velocity = 1,
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armor = 100,
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armor = 100,
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@ -88,7 +79,51 @@ mobs:register_mob("mobs_mc:sheep", {
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replace_rate = 10,
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replace_rate = 10,
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replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"},
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replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"},
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replace_with = "air",
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replace_with = "air",
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do_custom = function(self)
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if not self.initial_color_set then
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local r = math.random(0,100000)
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local textures
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if r <= 81836 then
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-- 81.836%
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self.color = colors["white"][1]
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textures = colors["white"][2]
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elseif r <= 81836 + 5000 then
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-- 5%
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self.color = colors["grey"][1]
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textures = colors["grey"][2]
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elseif r <= 81836 + 5000 + 5000 then
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-- 5%
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self.color = colors["dark_grey"][1]
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textures = colors["dark_grey"][2]
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elseif r <= 81836 + 5000 + 5000 + 5000 then
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-- 5%
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self.color = colors["black"][1]
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textures = colors["black"][2]
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elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
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-- 3%
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self.color = colors["brown"][1]
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textures = colors["brown"][2]
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else
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-- FIXME: Pink sheem seem to spawn never
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-- 0.164%
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self.color = colors["pink"][1]
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textures = colors["pink"][2]
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end
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self.textures = { textures },
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self.object:set_properties({ textures = textures })
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self.drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "mcl_wool:"..self.color,
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.initial_color_set = true
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end
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end,
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 1, true, true) then
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if mobs:feed_tame(self, clicker, 1, true, true) then
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@ -96,7 +131,7 @@ mobs:register_mob("mobs_mc:sheep", {
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end
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end
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_core:shears" and not self.gotten and not self.child then
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if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
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self.gotten = true
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self.gotten = true
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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minetest.sound_play("shears", {pos = pos})
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minetest.sound_play("shears", {pos = pos})
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@ -120,9 +155,9 @@ print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
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local pname = name:split(":")[2]
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local pname = name:split(":")[2]
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self.object:set_properties({
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self.object:set_properties({
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textures = {"mobs_sheep_"..pname..".png"},
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textures = colors[pname][2],
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})
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})
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self.color = pname
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self.color = colors[pname][1]
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self.drops = {
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self.drops = {
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{name = "mcl_mobitems:mutton",
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{name = "mcl_mobitems:mutton",
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chance = 1,
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chance = 1,
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