diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 8c154700..e54fb2fb 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -91,8 +91,8 @@ end -- register saturation hudbar hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false) if mcl_hunger.debug then - hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d")) - hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) + hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false) + hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false) end minetest.register_on_joinplayer(function(player) @@ -134,47 +134,47 @@ minetest.register_on_player_hpchange(function(player, hp_change) end end) -local main_timer = 0 -local timer = 0 -- Half second timer -local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second -minetest.register_globalstep(function(dtime) - main_timer = main_timer + dtime - timer = timer + dtime - if main_timer > mcl_hunger.HUD_TICK or timer > 0.25 then - if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end - for _,player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local h = tonumber(mcl_hunger.get_hunger(player)) - local hp = player:get_hp() - if timer > 0.25 then - -- Slow health regeneration, and hunger damage (every 4s). - -- Regeneration rate based on tutorial video . - -- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate. - if timerMult == 0 then - if h >= 18 and hp > 0 and hp < 20 then - -- +1 HP, +exhaustion - player:set_hp(hp+1) - mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) + + +local food_tick_timers = {} --one food_tick_timer per player, keys are the player-objects +minetest.register_globalstep(function(dtime) + for _,player in pairs(minetest.get_connected_players()) do + + local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0 + local player_name = player:get_player_name() + local food_level = mcl_hunger.get_hunger(player) + local food_saturation_level = mcl_hunger.get_saturation(player) + local player_health = player:get_hp() + + if food_tick_timer > 4.0 then + food_tick_timer = 0 + + if food_level >= 18 then --slow regenration + if player_health > 0 and player_health < 20 then + player:set_hp(player_health+1) + mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) - elseif h == 0 then - -- Damage hungry player down to 1 HP - -- TODO: Allow starvation at higher difficulty levels - if hp-1 > 0 then - mcl_util.deal_damage(player, 1, {type = "starve"}) - end + end + + elseif food_level == 0 then --starvation + local maximum_starvation = 1 --the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard) + -- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here + if player_health > maximum_starvation then + mcl_util.deal_damage(player, 1, {type = "starve"}) end end - - end - end - end - if timer > 0.25 then - timer = 0 - timerMult = timerMult + 2 - if timerMult > 7 then - timerMult = 0 + + elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then --fast regeneration + if player_health > 0 and player_health < 20 then + food_tick_timer = 0 + player:set_hp(player_health+1) + mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + end end + + food_tick_timers[player] = food_tick_timer --update food_tick_timer table end end)