Basic implementation of banner pattern crafting
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@ -197,12 +197,12 @@ minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craf
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local banner
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local dye
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local index
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local banner_index
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for i = 1, player:get_inventory():get_size("craft") do
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local itemname = old_craft_grid[i]:get_name()
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if minetest.get_item_group(itemname, "banner") == 1 then
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banner = old_craft_grid[i]
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index = i
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banner_index = i
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-- Check if all dyes are equal
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elseif minetest.get_item_group(itemname, "dye") == 1 then
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if dye == nil then
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@ -222,19 +222,19 @@ minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craf
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return itemstack
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end)
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-- This is for handling all those complex pattern crafting recipes
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
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return
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end
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local banner, dye
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local index
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local banner_index
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for i = 1, player:get_inventory():get_size("craft") do
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local itemname = old_craft_grid[i]:get_name()
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if minetest.get_item_group(itemname, "banner") == 1 then
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banner = old_craft_grid[i]
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index = i
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banner_index = i
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-- Check if all dyes are equal
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elseif minetest.get_item_group(itemname, "dye") == 1 then
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if dye == nil then
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@ -248,6 +248,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return ItemStack("")
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end
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-- Get old layers
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local ometa = banner:get_meta()
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local layers_raw = ometa:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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@ -255,12 +256,57 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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layers = {}
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end
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table.insert(layers, {pattern="circle", color="unicolor_yellow"})
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local matching_pattern
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local max_i = player:get_inventory():get_size("craft")
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-- Find the matching pattern
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for pattern_name, pattern in pairs(patterns) do
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-- Shaped / fixed
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if pattern.type == nil then
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local pattern_ok = true
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local inv_i = 1
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-- This complex code just iterates through the pattern slots one-by-one and compares them with the pattern
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for p=1, #pattern do
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local row = pattern[p]
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if inv_i > max_i then
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break
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end
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for r=1, #row do
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local itemname = old_craft_grid[inv_i]:get_name()
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local pitem = row[r]
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if (pitem == d and minetest.get_item_group(itemname, "dye") == 0) or (pitem == e and itemname ~= e and inv_i ~= banner_index) then
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pattern_ok = false
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break
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else
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end
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inv_i = inv_i + 1
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end
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end
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-- Everything matched! We found our pattern!
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if pattern_ok then
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matching_pattern = pattern_name
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break
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end
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elseif pattern.type == "shapeless" then
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-- TODO
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end
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if matching_pattern then
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break
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end
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end
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if not matching_pattern then
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return ItemStack("")
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end
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-- Add the new layer
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table.insert(layers, {pattern=matching_pattern, color="unicolor_yellow"})
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local imeta = itemstack:get_meta()
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imeta:set_string("layers", minetest.serialize(layers))
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imeta:set_string("description", "Emblazoned Banner")
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imeta:set_string("description", "Emblazoned Banner ("..matching_pattern..")")
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return itemstack
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end)
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@ -313,4 +359,3 @@ for pattern_name, pattern in pairs(patterns) do
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end
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end
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