Spawning fire now respects protection
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9817b38904
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b729ffc604
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@ -15,6 +15,13 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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end
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end
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-- Check protection
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local protname = user:get_player_name()
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if minetest.is_protected(pointed_thing.under, protname) then
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minetest.record_protection_violation(pointed_thing.under, protname)
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return itemstack
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end
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-- Ignite/light fire
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[node.name]
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@ -15,6 +15,12 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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-- Check protection
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local protname = user:get_player_name()
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if minetest.is_protected(pointed_thing.under, protname) then
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minetest.record_protection_violation(pointed_thing.under, protname)
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return itemstack
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end
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local idef = itemstack:get_definition()
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minetest.sound_play(
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@ -44,11 +50,13 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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end,
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_dispense_into_walkable = true,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Ignite air
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if dropnode.name == "air" then
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minetest.add_node(droppos, {name="mcl_fire:fire"})
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if not minetest.settings:get_bool("creative_mode") then
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stack:add_wear(65535/65) -- 65 uses
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end
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-- Ignite TNT
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elseif dropnode.name == "mcl_tnt:tnt" then
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tnt.ignite(droppos)
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if not minetest.settings:get_bool("creative_mode") then
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