Fix mobs taking damage from fire and lava even if they shouldn't
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@ -1148,7 +1148,7 @@ local do_env_damage = function(self)
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end
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end
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-- damage_per_second node check
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-- damage_per_second node check
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elseif nodef.damage_per_second ~= 0 then
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elseif nodef.damage_per_second ~= 0 and not nodef.groups.lava and not nodef.groups.fire then
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self.health = self.health - nodef.damage_per_second
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self.health = self.health - nodef.damage_per_second
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