Merge branch 'master' into master
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commit
b5353c060f
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@ -334,6 +334,10 @@ ARROW_ENTITY.on_step = function(self, dtime)
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minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
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minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
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if mcl_burning.is_burning(self.object) and snode.name == "mcl_tnt:tnt" then
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tnt.ignite(self._stuckin)
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end
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-- Push the button! Push, push, push the button!
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-- Push the button! Push, push, push the button!
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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local bdir = minetest.wallmounted_to_dir(node.param2)
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local bdir = minetest.wallmounted_to_dir(node.param2)
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@ -822,7 +822,7 @@ minetest.register_node("mcl_core:ice", {
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paramtype = "light",
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paramtype = "light",
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use_texture_alpha = translucent_ice,
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use_texture_alpha = translucent_ice,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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drop = "",
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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node_dig_prediction = "mcl_core:water_source",
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node_dig_prediction = "mcl_core:water_source",
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@ -840,7 +840,7 @@ minetest.register_node("mcl_core:packed_ice", {
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tiles = {"mcl_core_ice_packed.png"},
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tiles = {"mcl_core_ice_packed.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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drop = "",
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_blast_resistance = 0.5,
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@ -888,7 +888,7 @@ for i=0,3 do
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paramtype = "light",
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paramtype = "light",
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use_texture_alpha = translucent_ice,
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use_texture_alpha = translucent_ice,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1},
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
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drop = "",
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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