Let players sleep in the same bed
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@ -83,11 +83,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return false, S("You can't sleep, the bed's too far away!")
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return false, S("You can't sleep, the bed's too far away!")
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end
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end
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for _, other_pos in pairs(mcl_beds.bed_pos) do
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--[[for _, other_pos in pairs(mcl_beds.bed_pos) do
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if vector.distance(bed_pos2, other_pos) < 0.1 then
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if vector.distance(bed_pos2, other_pos) < 0.1 then
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return false, S("This bed is already occupied!")
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return false, S("This bed is already occupied!")
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end
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end
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end
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end]]
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-- No sleeping while moving. Slightly different behaviour than in MC.
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-- No sleeping while moving. Slightly different behaviour than in MC.
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-- FIXME: Velocity threshold should be 0.01 but Minetest 5.3.0
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-- FIXME: Velocity threshold should be 0.01 but Minetest 5.3.0
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