Fix more weather length issues
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@ -6,7 +6,7 @@ weather = {
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players = {},
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players = {},
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-- time when weather should be re-calculated
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-- time when weather should be re-calculated
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next_check = 0,
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next_check = nil,
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-- default weather recalculation interval
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-- default weather recalculation interval
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check_interval = 150,
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check_interval = 150,
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@ -102,6 +102,12 @@ minetest.register_globalstep(function(dtime)
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return 0
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return 0
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end
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end
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if weather.end_time == nil then
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weather.end_time = weather.get_rand_end_time()
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end
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if weather.next_check == nil then
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weather.next_check = minetest.get_gametime() + weather.check_interval
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end
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-- recalculate weather only when there aren't currently any
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-- recalculate weather only when there aren't currently any
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if (weather.state ~= "none") then
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if (weather.state ~= "none") then
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if (weather.end_time ~= nil and weather.end_time <= minetest.get_gametime()) then
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if (weather.end_time ~= nil and weather.end_time <= minetest.get_gametime()) then
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@ -112,15 +118,11 @@ minetest.register_globalstep(function(dtime)
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for weather_name, weather_meta in pairs(weather.reg_weathers) do
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for weather_name, weather_meta in pairs(weather.reg_weathers) do
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weather.set_random_weather(weather_name, weather_meta)
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weather.set_random_weather(weather_name, weather_meta)
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end
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end
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-- fallback next_check set, weather 'none' will be.
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weather.next_check = minetest.get_gametime() + weather.check_interval
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end
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end
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end)
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end)
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-- sets random weather (which could be 'regular' (no weather)).
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-- sets random weather (which could be 'regular' (no weather)).
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weather.set_random_weather = function(weather_name, weather_meta)
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weather.set_random_weather = function(weather_name, weather_meta)
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if weather.next_check > minetest.get_gametime() then return 0 end
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if (weather_meta ~= nil and weather_meta.chance ~= nil) then
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if (weather_meta ~= nil and weather_meta.chance ~= nil) then
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local random_roll = math.random(0,100)
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local random_roll = math.random(0,100)
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if (random_roll <= weather_meta.chance) then
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if (random_roll <= weather_meta.chance) then
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