Update method for harming by heal to mob attributes
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@ -2042,7 +2042,7 @@ local do_states = function(self, dtime)
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local is_in_danger = false
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if lp then
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local is_in_danger = false
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-- if mob is flying, only check for node it is currently in (no contact with node below)
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@ -3438,6 +3438,8 @@ minetest.register_entity(name, {
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get_staticdata = function(self)
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return mob_staticdata(self)
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end,
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harmed_by_heal = def.harmed_by_heal,
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})
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@ -363,6 +363,7 @@ skeleton_horse.sounds = {
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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}
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skeleton_horse.harmed_by_heal = true
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mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
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-- Zombie horse
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@ -381,6 +382,7 @@ zombie_horse.sounds = {
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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}
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zombie_horse.harmed_by_heal = true
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mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
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-- Donkey
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@ -91,6 +91,7 @@ local skeleton = {
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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harmed_by_heal = true,
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}
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mobs:register_mob("mobs_mc:skeleton", skeleton)
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@ -83,6 +83,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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dogshoot_switch = 1,
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dogshoot_count_max =0.5,
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fear_height = 4,
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harmed_by_heal = true,
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})
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--spawn
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@ -76,6 +76,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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sunlight_damage = 1,
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view_range = 16,
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fear_height = 4,
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harmed_by_heal = true,
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})
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@ -61,6 +61,7 @@ mobs:register_mob("mobs_mc:wither", {
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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harmed_by_heal = true,
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})
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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@ -98,4 +99,3 @@ mobs:register_arrow("mobs_mc:wither_skull", {
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--Spawn egg
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mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0, true)
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@ -79,6 +79,7 @@ local zombie = {
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sunlight_damage = 2,
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view_range = 16,
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attack_type = "dogfight",
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harmed_by_heal = true,
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}
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mobs:register_mob("mobs_mc:zombie", zombie)
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@ -79,6 +79,7 @@ local pigman = {
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fire_damage = 0,
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fear_height = 4,
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view_range = 16,
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harmed_by_heal = true,
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}
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mobs:register_mob("mobs_mc:pigman", pigman)
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@ -437,29 +437,12 @@ function mcl_potions._add_spawner(obj, color)
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end
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local is_zombie = {}
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for i, zombie in ipairs({"husk","zombie","pigman"}) do
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is_zombie["mobs_mc:"..zombie] = true
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is_zombie["mobs_mc:baby_"..zombie] = true
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end
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is_zombie["mobs_mc:witherskeleton"] = true
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is_zombie["mobs_mc:skeleton"] = true
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is_zombie["mobs_mc:stray"] = true
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is_zombie["mobs_mc:villager_zombie"] = true
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is_zombie["mobs_mc:wither"] = true
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is_zombie["mobs_mc:skeleton_horse"] = true
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is_zombie["mobs_mc:zombie_horse"] = true
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function mcl_potions.healing_func(player, hp)
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local obj = player:get_luaentity()
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if is_zombie[player:get_entity_name()] then hp = -hp end
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if obj and obj.harmed_by_heal then hp = -hp end
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if hp > 0 then
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