Fixed pitch for fuse sound
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@ -99,21 +99,23 @@ local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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-- play sound
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-- play sound
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local mob_sound = function(self, sound, is_opinion)
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local mob_sound = function(self, sound, is_opinion, fixed_pitch)
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if sound then
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if sound then
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if is_opinion and self.opinion_sound_cooloff > 0 then
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if is_opinion and self.opinion_sound_cooloff > 0 then
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return
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return
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end
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end
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local pitch
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local pitch
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if self.child then
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if not fixed_pitch then
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-- Children have high pitch
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if self.child then
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pitch = 1.5
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-- Children have high pitch
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else
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pitch = 1.5
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pitch = 1.0
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else
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pitch = 1.0
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end
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-- randomize the pitch a bit
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pitch = pitch + math.random(-10, 10) * 0.005
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end
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end
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-- randomize the pitch a bit
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local pitch = pitch + math.random(-10, 10) * 0.005
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minetest.sound_play(sound, {
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minetest.sound_play(sound, {
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object = self.object,
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object = self.object,
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gain = 1.0,
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gain = 1.0,
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@ -1943,7 +1945,7 @@ local do_states = function(self, dtime)
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self.v_start = true
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self.v_start = true
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self.timer = 0
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self.timer = 0
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self.blinktimer = 0
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self.blinktimer = 0
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mob_sound(self, self.sounds.fuse)
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mob_sound(self, self.sounds.fuse, nil, false)
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-- stop timer if out of reach or direct line of sight
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-- stop timer if out of reach or direct line of sight
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elseif self.allow_fuse_reset
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elseif self.allow_fuse_reset
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@ -3655,40 +3657,9 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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end
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end
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-- protect tamed mob with rune item
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-- No-op in MCL2 (protecting mobs is not possible).
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function mobs:protect(self, clicker)
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function mobs:protect(self, clicker)
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local name = clicker:get_player_name()
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return false
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local tool = clicker:get_wielded_item()
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if tool:get_name() ~= "mobs:protector" then
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return false
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end
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if self.tamed == false then
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minetest.chat_send_player(name, S("Not tamed!"))
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return true -- false
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end
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if self.protected == true then
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minetest.chat_send_player(name, S("Already protected!"))
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return true -- false
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end
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if not mobs.is_creative(clicker:get_player_name()) then
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tool:take_item() -- take 1 protection rune
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clicker:set_wielded_item(tool)
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end
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self.protected = true
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local pos = self.object:get_pos()
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pos.y = pos.y + self.collisionbox[2] + 0.5
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effect(self.object:get_pos(), 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
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mob_sound(self, "mobs_spell")
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return true
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end
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end
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