Make doors and trapdoors transparent to sunlight
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@ -162,6 +162,7 @@ function mcl_doors:register_door(name, def)
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tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1], tb[1].."^[transformFX"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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@ -200,6 +201,7 @@ function mcl_doors:register_door(name, def)
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tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1], tt[1].."^[transformFX"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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@ -238,6 +240,7 @@ function mcl_doors:register_door(name, def)
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tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1].."^[transformFX", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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@ -276,6 +279,7 @@ function mcl_doors:register_door(name, def)
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tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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@ -533,6 +537,7 @@ function mcl_doors:register_trapdoor(name, def)
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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@ -560,6 +565,7 @@ function mcl_doors:register_trapdoor(name, def)
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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pointable = true,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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