Fix bone meal not used up on farming plants
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@ -24,12 +24,15 @@ end
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-- pos: Position
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-- pos: Position
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-- node: Node table
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-- node: Node table
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-- stages: Number of stages to advance (optional, defaults to 1)
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-- stages: Number of stages to advance (optional, defaults to 1)
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-- Returns true if plant has been grown by 1 or more stages.
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-- Returns false if nothing changed.
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function mcl_farming:grow_plant(identifier, pos, node, stages)
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function mcl_farming:grow_plant(identifier, pos, node, stages)
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if not minetest.get_node_light(pos) then
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if not minetest.get_node_light(pos) then
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return
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return false
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end
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end
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if minetest.get_node_light(pos) < 10 then
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if minetest.get_node_light(pos) < 10 then
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return
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return false
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end
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end
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local plant_info = plant_lists[identifier]
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local plant_info = plant_lists[identifier]
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@ -42,7 +45,7 @@ function mcl_farming:grow_plant(identifier, pos, node, stages)
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end
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end
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end
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end
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if step == nil then
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if step == nil then
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return
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return false
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end
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end
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if not stages then
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if not stages then
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stages = 1
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stages = 1
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@ -54,6 +57,7 @@ function mcl_farming:grow_plant(identifier, pos, node, stages)
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new_node.param = node.param
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new_node.param = node.param
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new_node.param2 = node.param2
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new_node.param2 = node.param2
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minetest.set_node(pos, new_node)
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minetest.set_node(pos, new_node)
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return true
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end
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end
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function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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