Fix mobs despawning while close to player
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@ -3598,15 +3598,15 @@ local mob_step = function(self, dtime)
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for n = 1, #close_objs do
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for n = 1, #close_objs do
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if close_objs[n]:is_player() then
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if close_objs[n]:is_player() then
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self.lifetimer = 20
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self.lifetimer = 20
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else
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return
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end
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end
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if math.random(1, 10) <= 3 then
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if math.random(1, 10) <= 3 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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mcl_burning.extinguish(self.object)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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end
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end
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else
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else
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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mcl_burning.extinguish(self.object)
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mcl_burning.extinguish(self.object)
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