Fix mobs despawning while close to player
This commit is contained in:
parent
0fe1707c2f
commit
9e97331bdc
|
@ -647,9 +647,9 @@ local item_drop = function(self, cooked, looting_level)
|
|||
|
||||
-- no drops if disabled by setting
|
||||
if not mobs_drop_items then return end
|
||||
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
|
@ -938,7 +938,7 @@ local is_at_cliff_or_danger = function(self)
|
|||
return true
|
||||
else
|
||||
local def = minetest.registered_nodes[bnode.name]
|
||||
if def and def.walkable then
|
||||
if def and def.walkable then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -951,7 +951,7 @@ end
|
|||
-- copy the 'mob facing cliff_or_danger check' from above, and rework to avoid water
|
||||
local is_at_water_danger = function(self)
|
||||
|
||||
|
||||
|
||||
if not self.object:get_luaentity() then
|
||||
return false
|
||||
end
|
||||
|
@ -976,7 +976,7 @@ local is_at_water_danger = function(self)
|
|||
return true
|
||||
else
|
||||
local def = minetest.registered_nodes[bnode.name]
|
||||
if def and def.walkable then
|
||||
if def and def.walkable then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -2350,10 +2350,10 @@ local do_states = function(self, dtime)
|
|||
lp = minetest.find_nodes_in_area_under_air(
|
||||
{x = s.x - 5, y = s.y - 0.5, z = s.z - 5},
|
||||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||
{"group:solid"})
|
||||
{"group:solid"})
|
||||
|
||||
lp = #lp > 0 and lp[random(#lp)]
|
||||
|
||||
|
||||
-- did we find land?
|
||||
if lp then
|
||||
|
||||
|
@ -3598,15 +3598,15 @@ local mob_step = function(self, dtime)
|
|||
for n = 1, #close_objs do
|
||||
if close_objs[n]:is_player() then
|
||||
self.lifetimer = 20
|
||||
else
|
||||
if math.random(1,10) <= 3 then
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
if math.random(1, 10) <= 3 then
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
else
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
|
@ -3842,7 +3842,7 @@ minetest.register_entity(name, {
|
|||
get_staticdata = function(self)
|
||||
return mob_staticdata(self)
|
||||
end,
|
||||
|
||||
|
||||
harmed_by_heal = def.harmed_by_heal,
|
||||
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue