Allow for 2 drivers in a boat
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@ -53,6 +53,7 @@ local boat = {
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hp_max = 4,
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hp_max = 4,
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_driver = nil, -- Attached driver (player) or nil if none
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_driver = nil, -- Attached driver (player) or nil if none
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_passenger = nil,
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_v = 0, -- Speed
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_v = 0, -- Speed
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_last_v = 0, -- Temporary speed variable
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_last_v = 0, -- Temporary speed variable
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_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
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_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
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@ -60,17 +61,36 @@ local boat = {
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_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
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_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
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}
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}
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local function detach_player(player)
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local function detach_player(player, change_pos)
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player:set_detach()
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player:set_detach()
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player:set_properties({visual_size = {x=1, y=1}})
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player:set_properties({visual_size = {x=1, y=1}})
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mcl_player.player_attached[player:get_player_name()] = false
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mcl_player.player_attached[player:get_player_name()] = false
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mcl_player.player_set_animation(player, "stand" , 30)
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mcl_player.player_set_animation(player, "stand" , 30)
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if change_pos then
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player:set_pos(vector.add(player:get_pos(), vector.new(0, 0.2, 0)))
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end
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end
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local function check_object(obj)
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return obj and (obj:is_player() or obj:get_luaentity()) and obj
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end
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local function set_attach(boat)
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boat._driver:set_attach(boat.object, "",
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{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
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end
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local function set_double_attach(boat)
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boat._driver:set_attach(boat.object, "",
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{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
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boat._passenger:set_attach(boat.object, "",
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{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
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end
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end
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minetest.register_on_respawnplayer(detach_player)
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minetest.register_on_respawnplayer(detach_player)
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function boat.on_rightclick(self, clicker)
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function boat.on_rightclick(self, clicker)
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if self._driver or not clicker or not clicker:is_player() or clicker:get_attach() then
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if self._passenger or not clicker or clicker:get_attach() then
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return
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return
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end
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end
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local name = clicker:get_player_name()
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local name = clicker:get_player_name()
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@ -82,9 +102,19 @@ function boat.on_rightclick(self, clicker)
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clicker:set_detach()
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clicker:set_detach()
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clicker:set_properties({visual_size = {x=1, y=1}})
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clicker:set_properties({visual_size = {x=1, y=1}})
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end--]]
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end--]]
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self._driver = clicker
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if self._driver then
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clicker:set_attach(self.object, "",
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if self._driver:is_player() then
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{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
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self._passenger = clicker
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else
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-- for later use: transport mobs in boats
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self._passenger = self._driver
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self._driver = clicker
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end
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set_double_attach(self)
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else
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self._driver = clicker
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set_attach(self)
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end
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clicker:set_properties({ visual_size = driver_visual_size })
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clicker:set_properties({ visual_size = driver_visual_size })
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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minetest.after(0.2, function(name)
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minetest.after(0.2, function(name)
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@ -131,7 +161,11 @@ function boat.on_death(self, killer)
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if self._driver then
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if self._driver then
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detach_player(self._driver)
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detach_player(self._driver)
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end
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end
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if self._passenger then
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detach_player(self._passenger)
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end
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self._driver = nil
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self._driver = nil
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self._passenger = nil
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end
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end
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function boat.on_step(self, dtime, moveresult)
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function boat.on_step(self, dtime, moveresult)
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@ -161,13 +195,31 @@ function boat.on_step(self, dtime, moveresult)
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end
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end
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end
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end
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local had_passenger = self._passenger
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self._driver = check_object(self._driver)
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self._passenger = check_object(self._passenger)
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if self._passenger then
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if not self._driver then
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self._driver = self._passenger
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self._passenger = nil
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else
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local ctrl = self._passenger:get_player_control()
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if ctrl and ctrl.sneak then
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detach_player(self._passenger, true)
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self._passenger = nil
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end
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end
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end
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if self._driver then
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if self._driver then
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if had_passenger and not self._passenger then
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set_attach(self)
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end
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local ctrl = self._driver:get_player_control()
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local ctrl = self._driver:get_player_control()
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if ctrl.sneak then
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if ctrl and ctrl.sneak then
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detach_player(self._driver)
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detach_player(self._driver, true)
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local pos = self._driver:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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self._driver:set_pos(pos)
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self._driver = nil
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self._driver = nil
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return
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return
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end
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end
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@ -197,13 +249,13 @@ function boat.on_step(self, dtime, moveresult)
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self._animation = 0
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self._animation = 0
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end
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end
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end
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end
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if ctrl.left then
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if ctrl and ctrl.left then
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if self._v < 0 then
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if self._v < 0 then
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self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
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self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
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else
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else
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self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
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self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
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end
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end
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elseif ctrl.right then
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elseif ctrl and ctrl.right then
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if self._v < 0 then
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if self._v < 0 then
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self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
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self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
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else
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else
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