Add zombiepig sounds
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@ -120,6 +120,7 @@ Origin of those models:
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* Source: <https://freesound.org/people/bevibeldesign/sounds/366095/>
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* Source: <https://freesound.org/people/bevibeldesign/sounds/366095/>
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* [rubberduck](https://opengameart.org/users/rubberduck)
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* [rubberduck](https://opengameart.org/users/rubberduck)
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* `mobs_mc_endermite_*.ogg` (CC0)
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* `mobs_mc_endermite_*.ogg` (CC0)
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* `mobs_mc_zombiepig_*.ogg` (CC0)
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* Source 1: <https://opengameart.org/content/80-cc0-creature-sfx>
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* Source 1: <https://opengameart.org/content/80-cc0-creature-sfx>
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* Source 2: <https://opengameart.org/content/80-cc0-creture-sfx-2>
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* Source 2: <https://opengameart.org/content/80-cc0-creture-sfx-2>
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* [pointparkcinema](https://freesound.org/people/pointparkcinema/)
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* [pointparkcinema](https://freesound.org/people/pointparkcinema/)
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@ -35,10 +35,10 @@ local pigman = {
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} },
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} },
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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sounds = {
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sounds = {
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random = "mobs_mc_zombie_growl",
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random = "mobs_mc_zombiepig_random",
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war_cry = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombiepig_war_cry",
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death = "mobs_mc_zombie_death",
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death = "mobs_mc_zombiepig_death",
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damage = "mobs_mc_zombie_hurt",
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damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
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distance = 16,
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},
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},
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jump = true,
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jump = true,
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