Add more listring support
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@ -86,29 +86,23 @@ local function set_inventory(player)
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]"..
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default.inventory_header..
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img_element
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img_element..
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--armor
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if show_armor then
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if armor.def[player_name] and armor.def[player_name].level then
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form = form ..
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"list[detached:"..player_name.."_armor;armor;0,0;1,1;1]"..
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"list[detached:"..player_name.."_armor;armor;0,1;1,1;2]"..
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"list[detached:"..player_name.."_armor;armor;0,2;1,1;3]"..
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"list[detached:"..player_name.."_armor;armor;0,3;1,1;4]"
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else
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form = form ..
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"list[detached:"..player_name.."_armor;armor_head;0,0;1,1;]"..
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"list[detached:"..player_name.."_armor;armor_torso;0,1;1,1;]"..
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"list[detached:"..player_name.."_armor;armor_legs;0,2;1,1;]"..
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"list[detached:"..player_name.."_armor;armor_feet;0,3;1,1;]"
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end
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end
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form = form ..
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"list[detached:"..player_name.."_armor;armor;0,3;1,1;4]"..
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-- craft and inventory
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;craft;4,1;2,1;1]"..
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"list[current_player;craft;4,2;2,1;4]"..
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"list[current_player;craftpreview;7,1.5;1,1;]"..
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-- for shortcuts
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"listring[current_player;main]"..
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"listring[current_player;craft]"..
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"listring[current_player;main]"..
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"listring[detached:"..player_name.."_armor;armor]"..
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"inv"
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player:set_inventory_formspec(form)
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@ -126,6 +120,8 @@ local function set_workbench(player)
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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"list[current_player;craftpreview;5.75,1.5;1,1;]"..
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"listring[current_player;main]"..
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"listring[current_player;craft]"..
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"wob"
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--player:set_inventory_formspec(form)
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