Fix potions to hit mobs.
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@ -235,6 +235,23 @@ minetest.register_on_leaveplayer( function(player) _reset_player_effects(player)
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minetest.register_on_dieplayer( function(player) _reset_player_effects(player) end)
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function mcl_potions.is_obj_hit(self, pos)
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.1)) do
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local entity = object:get_luaentity()
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if entity and entity.name ~= self.object:get_luaentity().name then
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if object:is_player() or entity._cmi_is_mob then return true end
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end
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end
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return false
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end
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function mcl_potions.make_invisible(player, toggle)
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if not player then return false end
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@ -19,7 +19,9 @@ local function register_lingering(name, descr, color, def)
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local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:setacceleration({x=0, y=-9.8, z=0})
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item:take_item()
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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end
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return item
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end,
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stack_max = 1,
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@ -38,7 +40,7 @@ local function register_lingering(name, descr, color, def)
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local n = node.name
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local d = 2
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" then
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if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.add_particlespawner({
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amount = 1000,
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@ -5,6 +5,7 @@ local splash_image = function(colorstring, opacity)
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return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
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end
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local function register_splash(name, descr, color, def)
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local id = "mcl_potions:"..name.."_splash"
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@ -18,7 +19,9 @@ local function register_splash(name, descr, color, def)
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local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:set_acceleration({x=0, y=-9.8, z=0})
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item:take_item()
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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end
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return item
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end,
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stack_max = 1,
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@ -37,7 +40,7 @@ local function register_splash(name, descr, color, def)
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local n = node.name
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local d = 2
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" then
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if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.add_particlespawner({
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amount = 50,
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