Implement 8 top snow layers
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20baacb1fe
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@ -97,6 +97,7 @@ These groups are used mostly for informational purposes
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* `fire=1`: Fire
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* `fire=1`: Fire
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* `water=1`: Water
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* `water=1`: Water
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* `lava=1`: Lava
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* `lava=1`: Lava
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* `top_snow=X`: Top snow with X layers (1-8)
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* `torch`: Torch or torch-like node
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* `torch`: Torch or torch-like node
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* `torch=1`: Torch on floor
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* `torch=1`: Torch on floor
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* `torch=2`: Torch at wall
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* `torch=2`: Torch at wall
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@ -878,35 +878,22 @@ for i=0,3 do
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end
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end
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end
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end
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minetest.register_node("mcl_core:snow", {
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for i=1,8 do
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description = "Top Snow",
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local id, desc, longdesc, help, walkable
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_doc_items_longdesc = "Top snow is a thin layer of snow.",
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if i == 1 then
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_doc_items_hidden = false,
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id = "mcl_core:snow"
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tiles = {"default_snow.png"},
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desc = "Top Snow"
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wield_image = "default_snow.png",
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longdesc = "Top snow is a thin layer of snow."
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wield_scale = { x=1, y=1, z=1 },
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walkable = false
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is_ground_content = true,
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else
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paramtype = "light",
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id = "mcl_core:snow_"..i
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sunlight_propagates = true,
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help = false
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buildable_to = true,
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if minetest.get_modpath("doc") then
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drawtype = "nodebox",
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doc.add_entry_alias("nodes", "mcl_core:snow", "nodes", id)
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stack_max = 64,
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end
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floodable = true,
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walkable = true
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on_flood = function(pos, oldnode, newnode)
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end
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local npos = {x=pos.x, y=pos.y-1, z=pos.z}
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local on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.get_node(npos)
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mcl_core.clear_snow_dirt(npos, node)
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
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},
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},
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groups = {shovely=1, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1},
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sounds = mcl_sounds.node_sound_snow_defaults(),
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on_construct = mcl_core.on_snow_construct,
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on_place = function(itemstack, placer, pointed_thing)
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-- Placement is only allowed on top of solid blocks
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-- Placement is only allowed on top of solid blocks
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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-- no interaction possible with entities
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@ -916,6 +903,7 @@ minetest.register_node("mcl_core:snow", {
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local above = pointed_thing.above
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local above = pointed_thing.above
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local under = pointed_thing.under
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local under = pointed_thing.under
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local unode = minetest.get_node(under)
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local unode = minetest.get_node(under)
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-- Check special rightclick action of pointed node
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-- Check special rightclick action of pointed node
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if def and def.on_rightclick then
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if def and def.on_rightclick then
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if not placer:get_player_control().sneak then
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if not placer:get_player_control().sneak then
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@ -924,25 +912,79 @@ minetest.register_node("mcl_core:snow", {
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end
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end
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end
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end
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local anode = minetest.get_node(above)
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-- Get position where snow would be placed
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local below
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local target
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if above.y > under.y and minetest.registered_nodes[unode.name].buildable_to then
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if minetest.registered_nodes[unode.name].buildable_to then
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below = {x=above.x, y=above.y-2, z=above.z}
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target = under
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else
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else
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below = {x=above.x, y=above.y-1, z=above.z}
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target = above
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end
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end
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local tnode = minetest.get_node(target)
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-- Stack snow
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local g = minetest.get_item_group(tnode.name, "top_snow")
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if g > 0 then
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local itemstring = itemstack:get_name()
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local itemcount = itemstack:get_count()
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local fakestack = ItemStack(itemstring.." "..itemcount)
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fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g)))
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local success
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itemstack, success = minetest.item_place(fakestack, placer, pointed_thing)
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
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itemstack:set_name(itemstring)
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return itemstack
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end
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-- Place snow normally
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local below = {x=target.x, y=target.y-1, z=target.z}
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local bnode = minetest.get_node(below)
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local bnode = minetest.get_node(below)
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if minetest.get_item_group(bnode.name, "solid") == 1 then
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if minetest.get_item_group(bnode.name, "solid") == 1 then
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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else
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return itemstack
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return itemstack
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end
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end
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end,
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end
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after_destruct = mcl_core.after_snow_destruct,
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drop = "mcl_throwing:snowball 2",
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minetest.register_node(id, {
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_mcl_blast_resistance = 0.5,
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description = desc,
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_mcl_hardness = 0.1,
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_doc_items_longdesc = longdesc,
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})
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_doc_items_create_entry = hhelp,
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_doc_items_hidden = false,
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tiles = {"default_snow.png"},
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wield_image = "default_snow.png",
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wield_scale = { x=1, y=1, z=i },
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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node_placement_prediction = "", -- to prevent client flickering when stacking snow
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drawtype = "nodebox",
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stack_max = 64,
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walkable = walkable,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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local npos = {x=pos.x, y=pos.y-1, z=pos.z}
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local node = minetest.get_node(npos)
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mcl_core.clear_snow_dirt(npos, node)
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5+(i*2)/16, 0.5},
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},
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},
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groups = {shovely=1, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1, top_snow=i},
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sounds = mcl_sounds.node_sound_snow_defaults(),
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on_construct = mcl_core.on_snow_construct,
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on_place = on_place,
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after_destruct = mcl_core.after_snow_destruct,
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drop = "mcl_throwing:snowball "..(i+1),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.1,
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})
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end
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minetest.register_node("mcl_core:snowblock", {
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minetest.register_node("mcl_core:snowblock", {
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description = "Snow",
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description = "Snow",
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