Add anvil dummy nodes
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mcl_sounds
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mcl_core
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local anvildef = {
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groups = {cracky=1, falling_node=1, deco_block=1},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-6/16, -8/16, -5/16, 6/16, -6/16, 5/16},
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{-5/16, -6/16, -3/16, 5/16, 0, 3/16},
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{-7/16, -2/16, -4/16, 7/16, 4/16, 4/16}
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}
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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}
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local anvildef0 = table.copy(anvildef)
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anvildef0.description = "Anvil"
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local anvildef1 = table.copy(anvildef)
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anvildef1.description = "Slightly Damaged Anvil"
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anvildef1.groups.not_in_creative_inventory = 1
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anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png"}
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local anvildef2 = table.copy(anvildef)
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anvildef2.description = "Very Damaged Anvil"
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anvildef2.groups.not_in_creative_inventory = 1
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anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png"}
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minetest.register_node("mcl_anvils:anvil", anvildef0)
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minetest.register_node("mcl_anvils:anvil_damage_1", anvildef1)
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minetest.register_node("mcl_anvils:anvil_damage_2", anvildef2)
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minetest.register_craft({
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output = "mcl_anvils:anvil",
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recipe = {
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{ "mcl_core:ironblock", "mcl_core:ironblock", "mcl_core:ironblock" },
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{ "", "mcl_core:iron_ingot", "" },
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
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}
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})
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name = mcl_anvils
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