mcl_railcarts: Apply entity name convention
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0380092988
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83c6299cc2
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@ -21,13 +21,13 @@ mcl_minecarts.cart = {
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visual_size = {x=1, y=1},
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textures = {"cart.png"},
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driver = nil,
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punched = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_pos = nil,
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old_switch = 0,
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railtype = nil,
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_driver = nil,
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_punched = false, -- used to re-send _velocity and position
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_velocity = {x=0, y=0, z=0}, -- only used on punch
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_old_dir = {x=0, y=0, z=0},
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_old_pos = nil,
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_old_switch = 0,
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_railtype = nil,
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}
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function mcl_minecarts.cart:on_rightclick(clicker)
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@ -35,11 +35,11 @@ function mcl_minecarts.cart:on_rightclick(clicker)
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return
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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if self._driver and player_name == self._driver then
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self._driver = nil
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clicker:set_detach()
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elseif not self.driver then
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self.driver = player_name
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elseif not self._driver then
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self._driver = player_name
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default.player_attached[player_name] = true
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clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
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end
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@ -51,29 +51,29 @@ end
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function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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if not self.railtype then
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if not self._railtype then
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local node = minetest.get_node(vector.floor(pos)).name
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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self._railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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if not puncher or not puncher:is_player() then
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local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype)
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local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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self.velocity = vector.multiply(cart_dir, 3)
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self.old_pos = nil
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self.punched = true
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self._velocity = vector.multiply(cart_dir, 3)
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self._old_pos = nil
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self._punched = true
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return
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end
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if puncher:get_player_control().sneak then
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if self.driver then
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if self.old_pos then
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self.object:setpos(self.old_pos)
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if self._driver then
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if self._old_pos then
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self.object:setpos(self._old_pos)
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end
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default.player_attached[self.driver] = nil
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local player = minetest.get_player_by_name(self.driver)
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default.player_attached[self._driver] = nil
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local player = minetest.get_player_by_name(self._driver)
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if player then
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player:set_detach()
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end
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@ -85,7 +85,7 @@ function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabil
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end
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local vel = self.object:getvelocity()
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if puncher:get_player_name() == self.driver then
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if puncher:get_player_name() == self._driver then
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if math.abs(vel.x + vel.z) > 7 then
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return
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end
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@ -93,7 +93,7 @@ function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabil
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local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
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punch_dir.y = 0
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local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
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local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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@ -101,45 +101,45 @@ function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabil
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time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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self.velocity = vector.multiply(cart_dir, f)
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self.old_pos = nil
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self.punched = true
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self._velocity = vector.multiply(cart_dir, f)
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self._old_pos = nil
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self._punched = true
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end
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function mcl_minecarts.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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local update = {}
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if self.punched then
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vel = vector.add(vel, self.velocity)
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if self._punched then
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vel = vector.add(vel, self._velocity)
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self.object:setvelocity(vel)
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self.old_dir.y = 0
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self._old_dir.y = 0
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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return
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end
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local dir, last_switch = nil, nil
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local pos = self.object:getpos()
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if self.old_pos and not self.punched then
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if self._old_pos and not self._punched then
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local flo_pos = vector.floor(pos)
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local flo_old = vector.floor(self.old_pos)
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local flo_old = vector.floor(self._old_pos)
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if vector.equals(flo_pos, flo_old) then
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return
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end
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end
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local ctrl, player = nil, nil
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if self.driver then
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player = minetest.get_player_by_name(self.driver)
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if self._driver then
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player = minetest.get_player_by_name(self._driver)
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if player then
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ctrl = player:get_player_control()
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end
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end
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if self.old_pos then
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local diff = vector.subtract(self.old_pos, pos)
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if self._old_pos then
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local diff = vector.subtract(self._old_pos, pos)
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(diff[v]) > 1.1 then
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local expected_pos = vector.add(self.old_pos, self.old_dir)
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dir, last_switch = mcl_minecarts:get_rail_direction(pos, self.old_dir, ctrl, self.old_switch, self.railtype)
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local expected_pos = vector.add(self._old_pos, self._old_dir)
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dir, last_switch = mcl_minecarts:get_rail_direction(pos, self._old_dir, ctrl, self._old_switch, self._railtype)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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dir = false
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pos = vector.new(expected_pos)
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@ -162,7 +162,7 @@ function mcl_minecarts.cart:on_step(dtime)
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local cart_dir = mcl_minecarts:velocity_to_dir(vel)
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local max_vel = mcl_minecarts.speed_max
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if not dir then
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dir, last_switch = mcl_minecarts:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype)
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dir, last_switch = mcl_minecarts:get_rail_direction(pos, cart_dir, ctrl, self._old_switch, self._railtype)
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end
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local new_acc = {x=0, y=0, z=0}
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@ -171,20 +171,20 @@ function mcl_minecarts.cart:on_step(dtime)
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update.vel = true
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else
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-- If the direction changed
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if dir.x ~= 0 and self.old_dir.z ~= 0 then
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if dir.x ~= 0 and self._old_dir.z ~= 0 then
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vel.x = dir.x * math.abs(vel.z)
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vel.z = 0
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pos.z = math.floor(pos.z + 0.5)
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update.pos = true
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end
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
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if dir.z ~= 0 and self._old_dir.x ~= 0 then
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vel.z = dir.z * math.abs(vel.x)
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vel.x = 0
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pos.x = math.floor(pos.x + 0.5)
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update.pos = true
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end
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-- Up, down?
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if dir.y ~= self.old_dir.y then
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if dir.y ~= self._old_dir.y then
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vel.y = dir.y * math.abs(vel.x + vel.z)
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pos = vector.round(pos)
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update.pos = true
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@ -216,9 +216,9 @@ function mcl_minecarts.cart:on_step(dtime)
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end
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self.object:setacceleration(new_acc)
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self.old_pos = vector.new(pos)
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self.old_dir = vector.new(dir)
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self.old_switch = last_switch
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self._old_pos = vector.new(pos)
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self._old_dir = vector.new(dir)
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self._old_switch = last_switch
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-- Limits
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for _,v in ipairs({"x","y","z"}) do
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@ -228,8 +228,8 @@ function mcl_minecarts.cart:on_step(dtime)
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end
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end
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if self.punched then
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self.punched = false
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if self._punched then
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self._punched = false
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end
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if not (update.vel or update.pos) then
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@ -14,7 +14,7 @@ minetest.register_node("mcl_minecarts:golden_rail", {
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1},
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groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1, dig_by_water = 1},
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after_place_node = function(pos, placer, itemstack)
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if not mesecon then
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